First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
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Extras/SATConvexCollision/Scalar.inl
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196
Extras/SATConvexCollision/Scalar.inl
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// Bullet Continuous Collision Detection and Physics Library
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// Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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//
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//
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// Scalar.inl
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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inline Scalar::Scalar()
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{
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}
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inline Scalar::Scalar(float f)
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{
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base = _mm_set1_ps(f);
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}
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inline Scalar::Scalar(int i, bool forceNoConvert)
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{
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__declspec(align(16)) int iv[4] = {i, i, i, i};
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*(Scalar*)&base = *(Scalar*)&iv;
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}
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inline Scalar::Scalar(__m128 s)
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{
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base = s;
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}
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inline Scalar::Scalar(int i)
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{
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base = _mm_cvtsi32_ss(base, i);
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base = _mm_shuffle_ps(base, base, _MM_SHUFFLE(0, 0, 0, 0));
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}
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inline const Scalar& Scalar::operator=(const Scalar &a)
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{
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base = a.base;
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return *this;
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}
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inline Scalar::operator const float() const
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{
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float f;
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_mm_store_ss(&f, base);
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return f;
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}
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inline Scalar::operator const float()
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{
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float f;
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_mm_store_ss(&f, base);
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return f;
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}
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inline void Scalar::operator+=(const Scalar& b)
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{
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base = _mm_add_ps(base, b.base);
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}
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inline void Scalar::operator-=(const Scalar& b)
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{
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base = _mm_sub_ps(base, b.base);
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}
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inline void Scalar::operator*=(const Scalar& b)
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{
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base = _mm_mul_ps(base, b.base);
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}
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inline void Scalar::operator/=(const Scalar& b)
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{
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base = _mm_div_ps(base, b.base);
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}
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inline const Scalar operator-(const Scalar& a)
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{
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return Scalar(_mm_sub_ps(_mm_setzero_ps(), a.base));
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}
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inline const Scalar Abs(const Scalar& a)
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{
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return Scalar(_mm_and_ps(a.base, Scalar::Consts::AbsMask.base));
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}
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inline const Scalar Rcp(const Scalar& a)
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{
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return Scalar(_mm_rcp_ps(a.base));
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}
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inline const Scalar Rsqrt(const Scalar& a)
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{
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return Scalar(_mm_rsqrt_ps(a.base));
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}
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inline const Scalar Sqrt(const Scalar& a)
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{
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return Scalar(_mm_sqrt_ps(a.base));
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}
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// Newton Raphson Reciprocal
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// (2 * Rcp(x)) - (x * Rcp(x) * Rcp(x))]
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inline const Scalar RcpNr(const Scalar& a)
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{
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Scalar rcp = Rcp(a);
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return (rcp + rcp) - (a * rcp * rcp);
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}
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// Newton Raphson Reciprocal Square Root
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// 0.5 * Rsqrt * (3 - x * Rsqrt(x) * Rsqrt(x))
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inline const Scalar RsqrtNr(const Scalar& a)
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{
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Scalar rcp = Rsqrt(a);
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return (Scalar::Consts::Half * rcp) * (Scalar::Consts::Three - (a * rcp) * rcp);
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}
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// binary
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inline const Scalar operator+(const Scalar& a, const Scalar& b)
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{
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return Scalar(_mm_add_ps(a.base, b.base));
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}
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inline const Scalar operator-(const Scalar& a, const Scalar& b)
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{
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return Scalar(_mm_sub_ps(a.base, b.base));
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}
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inline const Scalar operator*(const Scalar& a, const Scalar& b)
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{
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return Scalar(_mm_mul_ps(a.base, b.base));
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}
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inline const Scalar operator/(const Scalar& a, const Scalar& b)
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{
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return Scalar(_mm_div_ps(a.base, b.base));
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}
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inline const Scalar Min(const Scalar& a, const Scalar& b)
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{
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return Scalar(_mm_min_ps(a.base, b.base));
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}
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inline const Scalar Max(const Scalar& a, const Scalar& b)
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{
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return Scalar(_mm_max_ps(a.base, b.base));
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}
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inline const Scalar Clamp(const Scalar& a, const Scalar& min, const Scalar& max)
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{
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return Scalar(_mm_min_ps(max.base, _mm_max_ps(min.base, a.base)));
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}
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inline const Scalar Lerp(const Scalar& a, const Scalar& b, const Scalar& t)
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{
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return Scalar(a + (b - a) * t);
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}
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inline const int IsNegative(const Scalar& a)
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{
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return _mm_movemask_ps(a.base) & 1;
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}
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// warning. this only checks for quiet nan
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inline const int IsNan(const Scalar& a)
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{
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int aInt = *(int*)&a;
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return ((aInt & 0x7fc00000) == 0x7fc00000);
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}
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inline const int IsInfinity(const Scalar& a)
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{
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return (a == Scalar::Consts::PosInfinity || a == Scalar::Consts::NegInfinity);
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}
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inline const int IsPosInfinity(const Scalar& a)
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{
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return (a == Scalar::Consts::PosInfinity);
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}
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inline const int IsNegInfinity(const Scalar& a)
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{
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return (a == Scalar::Consts::NegInfinity);
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}
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