First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
This commit is contained in:
@@ -28,9 +28,9 @@
|
||||
// todo: write own successive overrelaxation gauss-seidel, or jacobi iterative solver
|
||||
|
||||
|
||||
#include "SimdScalar.h"
|
||||
#include "LinearMath/SimdScalar.h"
|
||||
|
||||
#include "Dynamics/RigidBody.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include <math.h>
|
||||
#include <float.h>//FLT_MAX
|
||||
#ifdef WIN32
|
||||
@@ -50,7 +50,7 @@
|
||||
#endif
|
||||
|
||||
#include "Dynamics/BU_Joint.h"
|
||||
#include "ContactSolverInfo.h"
|
||||
#include "btContactSolverInfo.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//math stuff
|
||||
|
||||
Reference in New Issue
Block a user