First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
This commit is contained in:
174
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
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174
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btGjkConvexCast.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
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#include "btGjkPairDetector.h"
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#include "btPointCollector.h"
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GjkConvexCast::GjkConvexCast(ConvexShape* convexA,ConvexShape* convexB,SimplexSolverInterface* simplexSolver)
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:m_simplexSolver(simplexSolver),
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m_convexA(convexA),
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m_convexB(convexB)
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{
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}
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bool GjkConvexCast::calcTimeOfImpact(
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const SimdTransform& fromA,
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const SimdTransform& toA,
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const SimdTransform& fromB,
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const SimdTransform& toB,
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CastResult& result)
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{
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MinkowskiSumShape combi(m_convexA,m_convexB);
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MinkowskiSumShape* convex = &combi;
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SimdTransform rayFromLocalA;
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SimdTransform rayToLocalA;
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rayFromLocalA = fromA.inverse()* fromB;
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rayToLocalA = toA.inverse()* toB;
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SimdTransform trA,trB;
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trA = SimdTransform(fromA);
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trB = SimdTransform(fromB);
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trA.setOrigin(SimdPoint3(0,0,0));
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trB.setOrigin(SimdPoint3(0,0,0));
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convex->SetTransformA(trA);
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convex->SetTransformB(trB);
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float radius = 0.01f;
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SimdScalar lambda = 0.f;
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SimdVector3 s = rayFromLocalA.getOrigin();
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SimdVector3 r = rayToLocalA.getOrigin()-rayFromLocalA.getOrigin();
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SimdVector3 x = s;
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SimdVector3 n;
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n.setValue(0,0,0);
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bool hasResult = false;
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SimdVector3 c;
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float lastLambda = lambda;
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//first solution, using GJK
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//no penetration support for now, perhaps pass a pointer when we really want it
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ConvexPenetrationDepthSolver* penSolverPtr = 0;
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SimdTransform identityTrans;
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identityTrans.setIdentity();
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SphereShape raySphere(0.0f);
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raySphere.SetMargin(0.f);
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SimdTransform sphereTr;
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sphereTr.setIdentity();
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sphereTr.setOrigin( rayFromLocalA.getOrigin());
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result.DrawCoordSystem(sphereTr);
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{
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PointCollector pointCollector1;
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GjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr);
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GjkPairDetector::ClosestPointInput input;
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input.m_transformA = sphereTr;
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input.m_transformB = identityTrans;
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gjk.GetClosestPoints(input,pointCollector1,0);
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hasResult = pointCollector1.m_hasResult;
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c = pointCollector1.m_pointInWorld;
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n = pointCollector1.m_normalOnBInWorld;
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}
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if (hasResult)
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{
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SimdScalar dist;
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dist = (c-x).length();
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if (dist < radius)
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{
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//penetration
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lastLambda = 1.f;
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}
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//not close enough
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while (dist > radius)
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{
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n = x - c;
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SimdScalar nDotr = n.dot(r);
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if (nDotr >= -(SIMD_EPSILON*SIMD_EPSILON))
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return false;
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lambda = lambda - n.dot(n) / nDotr;
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if (lambda <= lastLambda)
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break;
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lastLambda = lambda;
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x = s + lambda * r;
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sphereTr.setOrigin( x );
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result.DrawCoordSystem(sphereTr);
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PointCollector pointCollector;
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GjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr);
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GjkPairDetector::ClosestPointInput input;
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input.m_transformA = sphereTr;
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input.m_transformB = identityTrans;
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gjk.GetClosestPoints(input,pointCollector,0);
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if (pointCollector.m_hasResult)
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{
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if (pointCollector.m_distance < 0.f)
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{
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//degeneracy, report a hit
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result.m_fraction = lastLambda;
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result.m_normal = n;
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return true;
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}
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c = pointCollector.m_pointInWorld;
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dist = (c-x).length();
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} else
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{
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//??
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return false;
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}
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}
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if (lastLambda < 1.f)
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{
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result.m_fraction = lastLambda;
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result.m_normal = n;
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return true;
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}
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}
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return false;
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}
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