Added SSE4/FMA optimized constraint row solver implementation for btSequentialImpulseConstraintSolver,
thanks to Vladimir Bondarev (https://github.com/VladimirBondarev/bullet3/tree/c25d)
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@@ -10,7 +10,7 @@ IF (USE_GLUT)
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# ENDIF()
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SET(SharedDemoSubdirs
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OpenGL
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CcdPhysicsDemo SliderConstraintDemo GenericJointDemo Raytracer
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CcdPhysicsDemo ConstraintDemo SliderConstraintDemo GenericJointDemo Raytracer
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RagdollDemo ForkLiftDemo BasicDemo FeatherstoneMultiBodyDemo RollingFrictionDemo RaytestDemo VoronoiFractureDemo
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GyroscopicDemo FractureDemo Box2dDemo BspDemo MovingConcaveDemo VehicleDemo
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UserCollisionAlgorithm CharacterDemo SoftDemo
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@@ -14,14 +14,14 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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../OpenGL
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter
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${GLUT_INCLUDE_DIR}
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)
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IF (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY}
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${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppConstraintDemo
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@@ -31,7 +31,7 @@ IF (USE_GLUT)
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)
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ELSE (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppConstraintDemo
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