Add COLLADA physics support for GImpact (allowing dynamic moving rigid bodies using concave collision shapes) in ColladaDemo, and ColladaConverter (import and export)
Note: ColladaConverter will export a btGImpactConvexDecompositionShape the same as a btCompoundShape, so importing an exported btGImpactConvexDecompositionShape (roundtrip) creates a btCompoundShape
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@@ -18,7 +18,7 @@ subject to the following restrictions:
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#include "LinearMath/btIDebugDraw.h"
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#include "GLDebugDrawer.h"
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#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
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//COLLADA_DOM and LibXML source code are included in Extras/ folder.
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//COLLADA_DOM should compile under all platforms, and is enabled by default.
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@@ -76,7 +76,7 @@ int main(int argc,char** argv)
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/// Import Collada 1.4 Physics objects
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/// also can pass filename in as argument
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const char* filename = "jenga.dae";
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const char* filename = "boxc4d.dae";
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printf("argc=%i\n",argc);
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{
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for (int i=0;i<argc;i++)
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@@ -109,6 +109,8 @@ void ColladaDemo::initPhysics(const char* filename)
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btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
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btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);
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