enable general drawing of concave meshes for heightfields/planes, not just trianglemeshes
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@@ -506,10 +506,10 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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#else
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#else
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
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if (shape->isConcave())//>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
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// if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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// if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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btConcaveShape* concaveMesh = (btTriangleMeshShape*) shape;
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btConcaveShape* concaveMesh = (btConcaveShape*) shape;
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//btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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//btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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//btVector3 aabbMax(100,100,100);//btScalar(1e30),btScalar(1e30),btScalar(1e30));
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//btVector3 aabbMax(100,100,100);//btScalar(1e30),btScalar(1e30),btScalar(1e30));
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