more work on serialization, work-in-progress

This commit is contained in:
erwin.coumans
2010-01-23 00:04:58 +00:00
parent 76eccc39fc
commit 0f707603f1
18 changed files with 700 additions and 344 deletions

View File

@@ -37,6 +37,10 @@ subject to the following restrictions:
#ifdef TEST_SERIALIZATION
#include "LinearMath/btSerializer.h"
#include "btBulletFile.h"
#include "btBulletFileLoader.h"
#endif //TEST_SERIALIZATION
@@ -150,8 +154,8 @@ void SerializeDemo::initPhysics()
// Re-using the same collision is better for memory usage and performance
int numSpheres = 2;
btVector3 positions[2] = {btVector3(0.1,0.2,0.3),btVector3(0.4,0.5,0.6)};
btScalar radii[2] = {0.3,0.4};
btVector3 positions[2] = {btVector3(0.1f,0.2f,0.3f),btVector3(0.4f,0.5f,0.6f)};
btScalar radii[2] = {0.3f,0.4f};
//btMultiSphereShape* colShape = new btMultiSphereShape(positions,radii,numSpheres);
@@ -217,7 +221,7 @@ void SerializeDemo::initPhysics()
m_dynamicsWorld->serialize(serializer);
FILE* f2 = fopen("testFile.bullet","wb");
fwrite(serializer->m_buffer,serializer->m_currentSize,1,f2);
fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1,f2);
fclose(f2);
exitPhysics();
@@ -225,127 +229,10 @@ void SerializeDemo::initPhysics()
//now try again from the loaded file
setupEmptyDynamicsWorld();
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile("testFile.bullet");
bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
bool verboseDumpAllTypes = false;
if (ok)
bulletFile2->parse(verboseDumpAllTypes);
if (verboseDumpAllTypes)
{
bulletFile2->dumpChunks(bulletFile2->getFileDNA());
}
btBulletFileLoader* fileLoader = new btBulletFileLoader(m_dynamicsWorld);
int i;
btHashMap<btHashPtr,btCollisionShape*> shapeMap;
fileLoader->loadFileFromMemory("testFile.bullet");
for (i=0;i<bulletFile2->m_collisionShapes.size();i++)
{
btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
switch (shapeData->m_shapeType)
{
case CYLINDER_SHAPE_PROXYTYPE:
case CAPSULE_SHAPE_PROXYTYPE:
case BOX_SHAPE_PROXYTYPE:
case SPHERE_SHAPE_PROXYTYPE:
case MULTI_SPHERE_SHAPE_PROXYTYPE:
{
btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
btVector3 implicitShapeDimensions;
implicitShapeDimensions.deSerialize(bsd->m_implicitShapeDimensions);
btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
btCollisionShape* shape = 0;
switch (shapeData->m_shapeType)
{
case BOX_SHAPE_PROXYTYPE:
{
shape = new btBoxShape(implicitShapeDimensions+margin);
break;
}
case SPHERE_SHAPE_PROXYTYPE:
{
shape = new btSphereShape(implicitShapeDimensions.getX());
break;
}
case CAPSULE_SHAPE_PROXYTYPE:
{
shape = new btCapsuleShape(implicitShapeDimensions.getX(),implicitShapeDimensions.getY());
break;
}
case CYLINDER_SHAPE_PROXYTYPE:
{
shape = new btCylinderShape(implicitShapeDimensions+margin);
break;
}
case MULTI_SPHERE_SHAPE_PROXYTYPE:
{
#if 0
btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
btVector3 pos[2];
pos[0].deSerialize(mss->m_localPositionArrayPtr[0]);
pos[1].deSerialize(mss->m_localPositionArrayPtr[1]);
btScalar radii[2] = {0.3,0.4};
shape = new btMultiSphereShape(pos,radii,mss->m_localPositionArraySize);
#endif
break;
}
default:
{
printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
}
}
if (shape)
{
shape->setMargin(bsd->m_collisionMargin);
btVector3 localScaling;
localScaling.deSerialize(bsd->m_localScaling);
shape->setLocalScaling(localScaling);
m_collisionShapes.push_back(shape);
shapeMap.insert(shapeData,shape);
}
break;
}
default:
{
printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
}
}
}
for (i=0;i<bulletFile2->m_rigidBodies.size();i++)
{
btRigidBodyData* colObjData = (btRigidBodyData*)bulletFile2->m_rigidBodies[i];
btScalar mass = colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f;
btVector3 localInertia;
localInertia.setZero();
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
startTransform.deSerialize(colObjData->m_collisionObjectData.m_worldTransform);
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
if (mass)
{
shape->calculateLocalInertia(mass,localInertia);
}
btRigidBody* body = localCreateRigidBody(mass,startTransform,shape);
} else
{
printf("error: no shape found\n");
}
}
for (i=0;i<bulletFile2->m_collisionObjects.size();i++)
{
btCollisionObjectData* colObjData = (btCollisionObjectData*)bulletFile2->m_collisionObjects[i];
printf("bla");
}
#endif //TEST_SERIALIZATION