GWEN improvement: allow to navigate TreeControl and ComboBox using the cursor keys

This commit is contained in:
erwin coumans
2013-07-01 23:43:49 -07:00
parent 898f423f95
commit 0f78c696b5
14 changed files with 458 additions and 17 deletions

View File

@@ -12,6 +12,7 @@ class ComboBox : public GUnit
{
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
combo->SetKeyboardInputEnabled(true);
combo->SetPos( 50, 50 );
combo->SetWidth( 200 );

View File

@@ -214,12 +214,95 @@ sth_stash* initFont(GLPrimitiveRenderer* primRenderer)
return stash;
}
void keyCallback(int key, int value)
{
printf("key = %d, value = %d\n", key,value);
//pCanvas->InputKey(key,value==1);
int gwenKey = -1;
switch (key)
{
case B3G_LEFT_ARROW:
{
gwenKey = Gwen::Key::Left;
break;
}
case B3G_RIGHT_ARROW:
{
gwenKey = Gwen::Key::Right;
break;
}
case B3G_UP_ARROW:
{
gwenKey = Gwen::Key::Up;
break;
}
case B3G_DOWN_ARROW:
{
gwenKey = Gwen::Key::Down;
break;
}
case B3G_BACKSPACE:
{
gwenKey = Gwen::Key::Backspace;
break;
}
case B3G_DELETE:
{
gwenKey = Gwen::Key::Delete;
break;
}
case B3G_HOME:
{
gwenKey = Gwen::Key::Home;
break;
}
case B3G_END:
{
gwenKey = Gwen::Key::End;
break;
}
case B3G_SHIFT:
{
gwenKey = Gwen::Key::Shift;
break;
}
case B3G_CONTROL:
{
gwenKey = Gwen::Key::Control;
break;
}
default:
{
}
};
if (gwenKey>=0)
{
pCanvas->InputKey(gwenKey,value==1);
} else
{
if (key<256 && value)
{
Gwen::UnicodeChar c = ( Gwen::UnicodeChar ) key;
pCanvas->InputCharacter(c);
}
}
}
int main()
{
float retinaScale = 1.f;
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
window->setKeyboardCallback(keyCallback);
b3gWindowConstructionInfo wci;
wci.m_width = sWidth;
wci.m_height = sHeight;
@@ -241,6 +324,7 @@ int main()
gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);
//
// Create a GWEN OpenGL Renderer
//

View File

@@ -15,12 +15,17 @@ class TreeControl2 : public GUnit
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
ctrl->AddNode( L"Node Three" );
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 200 );
ctrl->ExpandAll();

View File

@@ -6,6 +6,7 @@
#include "UnitTest.h"
#include "Gwen/Platform.h"
#include "Gwen/Controls/TreeControl.h"
using namespace Gwen;
@@ -29,8 +30,81 @@ GWEN_CONTROL_CONSTRUCTOR( UnitTest )
//ADD_UNIT_TEST( MenuStrip );
Gwen::UnicodeString str1(L"testje");
Gwen::Controls::TabButton* tab = m_TabControl->AddPage(str1);
Gwen::Controls::TreeControl* ctrl=0;
ADD_UNIT_TEST( TreeControl2 );
{
ctrl = new Gwen::Controls::TreeControl(tab->GetPage());
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
}
ctrl->AddNode( L"Node Three" );
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 200 );
ctrl->ExpandAll();
}
//GUnit* u = new TreeControl2(m_TabControl);..Gwen::Controls::TreeControl2( m_TabControl );
//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab );\
//RegisterUnitTest_TreeControl2( m_TabControl )->SetUnitTest( this );
//#define DEFINE_UNIT_TEST( name, displayname )
//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab )
//{
// GUnit* u = new TreeControl2( tab );
// tab->AddPage( displayname, u );
// return u;
//}
//ADD_UNIT_TEST( TreeControl2 );
ADD_UNIT_TEST( Properties2 );
@@ -59,6 +133,7 @@ GWEN_CONTROL_CONSTRUCTOR( UnitTest )
ADD_UNIT_TEST( StatusBar );
ctrl->Focus();
PrintText( L"Unit Test Started.\n" );
m_fLastSecond = Gwen::Platform::GetTimeInSeconds();