GWEN improvement: allow to navigate TreeControl and ComboBox using the cursor keys

This commit is contained in:
erwin coumans
2013-07-01 23:43:49 -07:00
parent 898f423f95
commit 0f78c696b5
14 changed files with 458 additions and 17 deletions

View File

@@ -214,12 +214,95 @@ sth_stash* initFont(GLPrimitiveRenderer* primRenderer)
return stash;
}
void keyCallback(int key, int value)
{
printf("key = %d, value = %d\n", key,value);
//pCanvas->InputKey(key,value==1);
int gwenKey = -1;
switch (key)
{
case B3G_LEFT_ARROW:
{
gwenKey = Gwen::Key::Left;
break;
}
case B3G_RIGHT_ARROW:
{
gwenKey = Gwen::Key::Right;
break;
}
case B3G_UP_ARROW:
{
gwenKey = Gwen::Key::Up;
break;
}
case B3G_DOWN_ARROW:
{
gwenKey = Gwen::Key::Down;
break;
}
case B3G_BACKSPACE:
{
gwenKey = Gwen::Key::Backspace;
break;
}
case B3G_DELETE:
{
gwenKey = Gwen::Key::Delete;
break;
}
case B3G_HOME:
{
gwenKey = Gwen::Key::Home;
break;
}
case B3G_END:
{
gwenKey = Gwen::Key::End;
break;
}
case B3G_SHIFT:
{
gwenKey = Gwen::Key::Shift;
break;
}
case B3G_CONTROL:
{
gwenKey = Gwen::Key::Control;
break;
}
default:
{
}
};
if (gwenKey>=0)
{
pCanvas->InputKey(gwenKey,value==1);
} else
{
if (key<256 && value)
{
Gwen::UnicodeChar c = ( Gwen::UnicodeChar ) key;
pCanvas->InputCharacter(c);
}
}
}
int main()
{
float retinaScale = 1.f;
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
window->setKeyboardCallback(keyCallback);
b3gWindowConstructionInfo wci;
wci.m_width = sWidth;
wci.m_height = sHeight;
@@ -241,6 +324,7 @@ int main()
gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);
//
// Create a GWEN OpenGL Renderer
//