From 0f8b8388a62e4baf9a3afed34ece7283dde9b470 Mon Sep 17 00:00:00 2001 From: bla Date: Tue, 2 Oct 2018 08:13:51 -0700 Subject: [PATCH] eglPlugin, one more fix, remove graphics instances at resetAll --- .../plugins/eglPlugin/eglRendererVisualShapeConverter.cpp | 1 + setup.py | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp index 542196ff1..c1cabc93d 100644 --- a/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp +++ b/examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp @@ -1265,6 +1265,7 @@ void EGLRendererVisualShapeConverter::resetAll() m_data->m_swRenderInstances.clear(); m_data->m_visualShapes.clear(); m_data->m_graphicsIndexToSegmentationMask.clear(); + m_data->m_instancingRenderer->removeAllInstances(); } void EGLRendererVisualShapeConverter::changeShapeTexture(int objectUniqueId, int jointIndex, int shapeIndex, int textureUniqueId) diff --git a/setup.py b/setup.py index aa939bfc1..9ceafeeb0 100644 --- a/setup.py +++ b/setup.py @@ -559,7 +559,7 @@ if 'BT_USE_EGL' in EGL_CXX_FLAGS: setup( name = 'pybullet', - version='2.2.7', + version='2.2.8', description='Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning', long_description='pybullet is an easy to use Python module for physics simulation, robotics and deep reinforcement learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.', url='https://github.com/bulletphysics/bullet3',