add wavefront loader
start adding various scenes to test gpu rigid body pipeline reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer fix a few crashes when 0 objects
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@@ -44,7 +44,7 @@ class GLInstancingRenderer
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public:
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GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 512*1024);
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GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 10*1024*1024);
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virtual ~GLInstancingRenderer();
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void init();
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