add wavefront loader
start adding various scenes to test gpu rigid body pipeline reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer fix a few crashes when 0 objects
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29
demo/ObjLoader/list.h
Normal file
29
demo/ObjLoader/list.h
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#ifndef __LIST_H
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#define __LIST_H
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typedef struct
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{
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int item_count;
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int current_max_size;
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char growable;
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void **items;
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char **names;
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} list;
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void list_make(list *listo, int size, char growable);
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int list_add_item(list *listo, void *item, char *name);
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char* list_print_items(list *listo);
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void* list_get_name(list *listo, char *name);
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void* list_get_index(list *listo, int indx);
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void* list_get_item(list *listo, void *item_to_find);
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int list_find(list *listo, char *name_to_find);
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void list_delete_index(list *listo, int indx);
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void list_delete_name(list *listo, char *name);
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void list_delete_item(list *listo, void *item);
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void list_delete_all(list *listo);
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void list_print_list(list *listo);
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void list_free(list *listo);
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void test_list();
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#endif
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