add wavefront loader

start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
This commit is contained in:
erwin coumans
2013-03-18 20:38:40 -07:00
parent fc5e2ad5ba
commit 0fa8eccac0
23 changed files with 1721 additions and 90 deletions

View File

@@ -0,0 +1,16 @@
#include "string_extra.h"
#include <string.h>
char strequal(const char *s1, const char *s2)
{
if(strcmp(s1, s2) == 0)
return 1;
return 0;
}
char contains(const char *haystack, const char *needle)
{
if(strstr(haystack, needle) == NULL)
return 0;
return 1;
}