add wavefront loader
start adding various scenes to test gpu rigid body pipeline reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer fix a few crashes when 0 objects
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@@ -26,6 +26,8 @@
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#include "ParticleDemo.h"
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#include "broadphase/PairBench.h"
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#include "rigidbody/GpuRigidBodyDemo.h"
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#include "rigidbody/ConcaveScene.h"
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#include "rigidbody/GpuConvexScene.h"
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//#include "BroadphaseBenchmark.h"
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@@ -61,6 +63,9 @@ btAlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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ConcaveScene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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GpuRigidBodyDemo::MyCreateFunc,
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//BroadphaseBenchmark::CreateFunc,
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