add wavefront loader

start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
This commit is contained in:
erwin coumans
2013-03-18 20:38:40 -07:00
parent fc5e2ad5ba
commit 0fa8eccac0
23 changed files with 1721 additions and 90 deletions

View File

@@ -26,6 +26,8 @@
#include "ParticleDemo.h"
#include "broadphase/PairBench.h"
#include "rigidbody/GpuRigidBodyDemo.h"
#include "rigidbody/ConcaveScene.h"
#include "rigidbody/GpuConvexScene.h"
//#include "BroadphaseBenchmark.h"
@@ -61,6 +63,9 @@ btAlignedObjectArray<const char*> demoNames;
int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
ConcaveScene::MyCreateFunc,
GpuConvexScene::MyCreateFunc,
GpuRigidBodyDemo::MyCreateFunc,
//BroadphaseBenchmark::CreateFunc,