add wavefront loader
start adding various scenes to test gpu rigid body pipeline reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer fix a few crashes when 0 objects
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@@ -31,6 +31,16 @@ function createProject(vendor)
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files {
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"**.cpp",
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"**.h",
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"../ObjLoader/string_extra.cpp",
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"../ObjLoader/string_extra.h",
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"../ObjLoader/objLoader.cpp",
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"../ObjLoader/objLoader.h",
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"../ObjLoader/obj_parser.cpp",
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"../ObjLoader/obj_parser.h",
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"../ObjLoader/list.cpp",
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"../ObjLoader/list.h",
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"../../src/BulletCommon/btAlignedAllocator.cpp",
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"../../src/BulletCommon/btAlignedAllocator.h",
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"../../src/BulletCommon/btQuickprof.cpp",
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