add wavefront loader

start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
This commit is contained in:
erwin coumans
2013-03-18 20:38:40 -07:00
parent fc5e2ad5ba
commit 0fa8eccac0
23 changed files with 1721 additions and 90 deletions

View File

@@ -31,6 +31,16 @@ function createProject(vendor)
files {
"**.cpp",
"**.h",
"../ObjLoader/string_extra.cpp",
"../ObjLoader/string_extra.h",
"../ObjLoader/objLoader.cpp",
"../ObjLoader/objLoader.h",
"../ObjLoader/obj_parser.cpp",
"../ObjLoader/obj_parser.h",
"../ObjLoader/list.cpp",
"../ObjLoader/list.h",
"../../src/BulletCommon/btAlignedAllocator.cpp",
"../../src/BulletCommon/btAlignedAllocator.h",
"../../src/BulletCommon/btQuickprof.cpp",