add wavefront loader

start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
This commit is contained in:
erwin coumans
2013-03-18 20:38:40 -07:00
parent fc5e2ad5ba
commit 0fa8eccac0
23 changed files with 1721 additions and 90 deletions

View File

@@ -0,0 +1,27 @@
#ifndef GPU_CONVEX_SCENE_H
#define GPU_CONVEX_SCENE_H
#include "GpuRigidBodyDemo.h"
class GpuConvexScene : public GpuRigidBodyDemo
{
public:
GpuConvexScene(){}
virtual ~GpuConvexScene(){}
virtual const char* getName()
{
return "GRBConvex";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuConvexScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
};
#endif //GPU_CONVEX_SCENE_H