add wavefront loader

start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
This commit is contained in:
erwin coumans
2013-03-18 20:38:40 -07:00
parent fc5e2ad5ba
commit 0fa8eccac0
23 changed files with 1721 additions and 90 deletions

View File

@@ -5,7 +5,7 @@
class GpuRigidBodyDemo : public GpuDemo
{
protected:
class GLInstancingRenderer* m_instancingRenderer;
class btgWindowInterface* m_window;
@@ -17,7 +17,11 @@ public:
virtual ~GpuRigidBodyDemo();
virtual void initPhysics(const ConstructionInfo& ci);
virtual void setupScene(const ConstructionInfo& ci);
virtual void destroyScene(){};
virtual void exitPhysics();
virtual const char* getName()
@@ -30,8 +34,6 @@ public:
return demo;
}
virtual void renderScene();
virtual void clientMoveAndDisplay();