add wavefront loader

start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
This commit is contained in:
erwin coumans
2013-03-18 20:38:40 -07:00
parent fc5e2ad5ba
commit 0fa8eccac0
23 changed files with 1721 additions and 90 deletions

View File

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#ifndef GPU_RIGIDBODY_INTERNAL_DATA_H
#define GPU_RIGIDBODY_INTERNAL_DATA_H
#include "basic_initialize/btOpenCLUtils.h"
#include "parallel_primitives/host/btOpenCLArray.h"
#include "BulletCommon/btVector3.h"
struct GpuRigidBodyDemoInternalData
{
cl_kernel m_copyTransformsToVBOKernel;
btOpenCLArray<btVector4>* m_instancePosOrnColor;
class btGpuRigidBodyPipeline* m_rigidBodyPipeline;
class btGpuNarrowPhase* m_np;
class btGpuSapBroadphase* m_bp;
GpuRigidBodyDemoInternalData()
:m_instancePosOrnColor(0),
m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
m_np(0),
m_bp(0)
{
}
};
#endif//GPU_RIGIDBODY_INTERNAL_DATA_H