update obj loader
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@@ -8,8 +8,8 @@ struct GLInstanceGraphicsShape;
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int b3IsFileCachingEnabled();
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void b3EnableFileCaching(int enable);
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std::string LoadFromCachedOrFromObj(
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tinyobj::attrib_t& attribute,
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath,
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