update obj loader
This commit is contained in:
@@ -38,51 +38,102 @@ Licensed under 2 clause BSD.
|
||||
|
||||
Usage
|
||||
-----
|
||||
Data format
|
||||
attrib_t contains single and linear array of vertex data(position, normal and texcoord).
|
||||
|
||||
std::string inputfile = "cornell_box.obj";
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
|
||||
std::string err = tinyobj::LoadObj(shapes, inputfile.c_str());
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cerr << err << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
std::cout << "# of shapes : " << shapes.size() << std::endl;
|
||||
|
||||
for (size_t i = 0; i < shapes.size(); i++) {
|
||||
printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str());
|
||||
printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
|
||||
assert((shapes[i].mesh.indices.size() % 3) == 0);
|
||||
for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) {
|
||||
printf(" idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]);
|
||||
}
|
||||
|
||||
printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size());
|
||||
assert((shapes[i].mesh.positions.size() % 3) == 0);
|
||||
for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) {
|
||||
printf(" v[%ld] = (%f, %f, %f)\n", v,
|
||||
shapes[i].mesh.positions[3*v+0],
|
||||
shapes[i].mesh.positions[3*v+1],
|
||||
shapes[i].mesh.positions[3*v+2]);
|
||||
}
|
||||
|
||||
printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str());
|
||||
printf(" material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]);
|
||||
printf(" material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]);
|
||||
printf(" material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]);
|
||||
printf(" material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]);
|
||||
printf(" material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]);
|
||||
printf(" material.Ns = %f\n", shapes[i].material.shininess);
|
||||
printf(" material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str());
|
||||
printf(" material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str());
|
||||
printf(" material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str());
|
||||
printf(" material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str());
|
||||
std::map<std::string, std::string>::iterator it(shapes[i].material.unknown_parameter.begin());
|
||||
std::map<std::string, std::string>::iterator itEnd(shapes[i].material.unknown_parameter.end());
|
||||
for (; it != itEnd; it++) {
|
||||
printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
|
||||
}
|
||||
printf("\n");
|
||||
attrib_t::vertices => 3 floats per vertex
|
||||
|
||||
v[0] v[1] v[2] v[3] v[n-1]
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
|
||||
attrib_t::normals => 3 floats per vertex
|
||||
|
||||
n[0] n[1] n[2] n[3] n[n-1]
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
|
||||
attrib_t::texcoords => 2 floats per vertex
|
||||
|
||||
t[0] t[1] t[2] t[3] t[n-1]
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
| u | v | u | v | u | v | u | v | .... | u | v |
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
|
||||
attrib_t::colors => 3 floats per vertex(vertex color. optional)
|
||||
|
||||
c[0] c[1] c[2] c[3] c[n-1]
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
|
||||
+-----------+-----------+-----------+-----------+ +-----------+
|
||||
|
||||
Each shape_t::mesh_t does not contain vertex data but contains array index to attrib_t. See loader_example.cc for more details.
|
||||
|
||||
|
||||
mesh_t::indices => array of vertex indices.
|
||||
|
||||
+----+----+----+----+----+----+----+----+----+----+ +--------+
|
||||
| i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-1) |
|
||||
+----+----+----+----+----+----+----+----+----+----+ +--------+
|
||||
|
||||
Each index has an array index to attrib_t::vertices, attrib_t::normals and attrib_t::texcoords.
|
||||
|
||||
mesh_t::num_face_vertices => array of the number of vertices per face(e.g. 3 = triangle, 4 = quad , 5 or more = N-gons).
|
||||
|
||||
|
||||
+---+---+---+ +---+
|
||||
| 3 | 4 | 3 | ...... | 3 |
|
||||
+---+---+---+ +---+
|
||||
| | | |
|
||||
| | | +-----------------------------------------+
|
||||
| | | |
|
||||
| | +------------------------------+ |
|
||||
| | | |
|
||||
| +------------------+ | |
|
||||
| | | |
|
||||
|/ |/ |/ |/
|
||||
|
||||
mesh_t::indices
|
||||
|
||||
| face[0] | face[1] | face[2] | | face[n-1] |
|
||||
+----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+
|
||||
| i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-3) | i(n-2) | i(n-1) |
|
||||
+----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+
|
||||
|
||||
```c++
|
||||
#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
|
||||
#include "tiny_obj_loader.h"
|
||||
|
||||
std::string inputfile = "cornell_box.obj";
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
|
||||
LoadObj(attrib, shapes, inputfile.c_str());
|
||||
|
||||
// Loop over shapes
|
||||
for (size_t s = 0; s < shapes.size(); s++) {
|
||||
// Loop over faces(polygon)
|
||||
size_t index_offset = 0;
|
||||
for (size_t f = 0; f < shapes[s].mesh.indices.size(); f++) {
|
||||
int fv = 3;
|
||||
// Loop over vertices in the face.
|
||||
for (size_t v = 0; v < fv; v++) {
|
||||
// access to vertex
|
||||
tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
|
||||
tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
|
||||
tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
|
||||
tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
|
||||
tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
|
||||
tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
|
||||
tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
|
||||
tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
|
||||
tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
|
||||
}
|
||||
index_offset += fv;
|
||||
}
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
|
||||
Reference in New Issue
Block a user