fixed collision bug involving meshes/compounds: always keep point with deepest penetration

increased default number of objects/overlaps in broadphase to 20k/60k
This commit is contained in:
ejcoumans
2006-09-04 18:54:36 +00:00
parent b76e642506
commit 1048793061
3 changed files with 27 additions and 11 deletions

View File

@@ -91,7 +91,7 @@ private:
void SortMaxUp(int axis, unsigned short edge, bool updateOverlaps = true);
public:
AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles = 1024, int maxOverlaps = 8192);
AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles = 20000, int maxOverlaps = 60000);
virtual ~AxisSweep3();
virtual void RefreshOverlappingPairs()