remove constraints/rigid bodies from dynamics world in btBulletWorldImporter

Thanks to vicariousentertainment, see http://code.google.com/p/dynamica/issues/detail?id=16
Enable SIMD OpenCL cloth solver by default
enable keyboard 'up' for Windows (non-Glut) version
This commit is contained in:
erwin.coumans
2011-03-11 23:27:04 +00:00
parent 2b5e16de4d
commit 10580c94bd
5 changed files with 39 additions and 21 deletions

View File

@@ -502,6 +502,13 @@ public:
#endif //DESERIALIZE_SOFT_BODIES
SerializeDemo::~SerializeDemo()
{
m_fileLoader->deleteAllData();
delete m_fileLoader;
exitPhysics();
}
void SerializeDemo::initPhysics()
{
setTexturing(true);
@@ -512,14 +519,14 @@ void SerializeDemo::initPhysics()
setupEmptyDynamicsWorld();
#ifdef DESERIALIZE_SOFT_BODIES
btBulletWorldImporter* fileLoader = new MySoftBulletWorldImporter((btSoftRigidDynamicsWorld*)m_dynamicsWorld);
m_fileLoader = new MySoftBulletWorldImporter((btSoftRigidDynamicsWorld*)m_dynamicsWorld);
#else
btBulletWorldImporter* fileLoader = new btBulletWorldImporter(m_dynamicsWorld);
m_fileLoader = new btBulletWorldImporter(m_dynamicsWorld);
#endif //DESERIALIZE_SOFT_BODIES
// fileLoader->setVerboseMode(true);
if (!fileLoader->loadFile("testFile.bullet"))
// if (!fileLoader->loadFile("../SoftDemo/testFile.bullet"))
if (!m_fileLoader->loadFile("testFile.bullet"))
// if (!m_fileLoader->loadFile("../SoftDemo/testFile.bullet"))
{
///create a few basic rigid bodies and save them to testFile.bullet
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));

View File

@@ -49,15 +49,15 @@ class SerializeDemo : public PlatformDemoApplication
btDefaultCollisionConfiguration* m_collisionConfiguration;
class btBulletWorldImporter* m_fileLoader;
public:
SerializeDemo()
{
}
virtual ~SerializeDemo()
{
exitPhysics();
}
virtual ~SerializeDemo();
void initPhysics();
void setupEmptyDynamicsWorld();