add option to use hardware OpenGL renderer for synthetic camera
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@@ -8,7 +8,7 @@
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#include "CollisionShape2TriangleMesh.h"
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#include "../OpenGLWindow/SimpleCamera.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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//backwards compatibility
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#include "GL_ShapeDrawer.h"
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@@ -144,8 +144,8 @@ struct OpenGLGuiHelperInternalData
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class MyDebugDrawer* m_debugDraw;
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GL_ShapeDrawer* m_gl2ShapeDrawer;
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btAlignedObjectArray<unsigned char> m_rgbaPixelBuffer;
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btAlignedObjectArray<float> m_depthBuffer;
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btAlignedObjectArray<unsigned char> m_rgbaPixelBuffer1;
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btAlignedObjectArray<float> m_depthBuffer1;
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};
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@@ -337,19 +337,15 @@ void OpenGLGuiHelper::resetCamera(float camDist, float pitch, float yaw, float c
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}
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void OpenGLGuiHelper::copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied)
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void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)
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{
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int w = m_data->m_glApp->m_window->getWidth()*m_data->m_glApp->m_window->getRetinaScale();
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int h = m_data->m_glApp->m_window->getHeight()*m_data->m_glApp->m_window->getRetinaScale();
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int sourceWidth = m_data->m_glApp->m_window->getWidth()*m_data->m_glApp->m_window->getRetinaScale();
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int sourceHeight = m_data->m_glApp->m_window->getHeight()*m_data->m_glApp->m_window->getRetinaScale();
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if (widthPtr)
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*widthPtr = w;
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if (heightPtr)
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*heightPtr = h;
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if (numPixelsCopied)
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*numPixelsCopied = 0;
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int numTotalPixels = w*h;
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int numTotalPixels = destinationWidth*destinationHeight;
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int numRemainingPixels = numTotalPixels - startPixelIndex;
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int numBytesPerPixel = 4;//RGBA
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int numRequestedPixels = btMin(rgbaBufferSizeInPixels,numRemainingPixels);
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@@ -357,22 +353,58 @@ void OpenGLGuiHelper::copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBuf
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{
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if (startPixelIndex==0)
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{
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//quick test: render the scene
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CommonCameraInterface* oldCam = getRenderInterface()->getActiveCamera();
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SimpleCamera tempCam;
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getRenderInterface()->setActiveCamera(&tempCam);
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getRenderInterface()->getActiveCamera()->setVRCamera(viewMatrix,projectionMatrix);
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getRenderInterface()->renderScene();
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//copy the image into our local cache
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m_data->m_rgbaPixelBuffer.resize(w*h*numBytesPerPixel);
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m_data->m_depthBuffer.resize(w*h);
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m_data->m_glApp->getScreenPixels(&(m_data->m_rgbaPixelBuffer[0]),m_data->m_rgbaPixelBuffer.size());
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}
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for (int i=0;i<numRequestedPixels*numBytesPerPixel;i++)
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{
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if (pixelsRGBA)
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{
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pixelsRGBA[i] = m_data->m_rgbaPixelBuffer[i+startPixelIndex*numBytesPerPixel];
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getRenderInterface()->setActiveCamera(oldCam);
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{
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btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
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btAlignedObjectArray<float> sourceDepthBuffer;
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//copy the image into our local cache
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sourceRgbaPixelBuffer.resize(sourceWidth*sourceHeight*numBytesPerPixel);
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sourceDepthBuffer.resize(sourceWidth*sourceHeight);
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m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]),sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0],sizeof(float)*sourceDepthBuffer.size());
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m_data->m_rgbaPixelBuffer1.resize(destinationWidth*destinationHeight*numBytesPerPixel);
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m_data->m_depthBuffer1.resize(destinationWidth*destinationHeight);
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//rescale and flip
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for (int i=0;i<destinationWidth;i++)
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{
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for (int j=0;j<destinationHeight;j++)
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{
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int xIndex = int(float(i)*(float(sourceWidth)/float(destinationWidth)));
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int yIndex = int(float(destinationHeight-1-j)*(float(sourceHeight)/float(destinationHeight)));
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btClamp(xIndex,0,sourceWidth);
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btClamp(yIndex,0,sourceHeight);
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int bytesPerPixel = 4; //RGBA
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int sourcePixelIndex = (xIndex+yIndex*sourceWidth)*bytesPerPixel;
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+3] = 255;
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}
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}
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}
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}
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if (pixelsRGBA)
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{
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for (int i=0;i<numRequestedPixels*numBytesPerPixel;i++)
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{
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pixelsRGBA[i] = m_data->m_rgbaPixelBuffer1[i+startPixelIndex*numBytesPerPixel];
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}
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}
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if (depthBuffer)
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{
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for (int i=0;i<numRequestedPixels;i++)
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{
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depthBuffer[i] = m_data->m_depthBuffer1[i];
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}
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}
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if (numPixelsCopied)
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*numPixelsCopied = numRequestedPixels;
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