add option to use hardware OpenGL renderer for synthetic camera
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@@ -151,4 +151,12 @@ enum EnumExternalForceFlags
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EF_WORLD_FRAME=2,
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};
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///flags to pick the renderer for synthetic camera
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enum EnumRenderer
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{
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ER_TINY_RENDERER=(1<<16),
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ER_BULLET_HARDWARE_OPENGL=(1<<17),
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//ER_FIRE_RAYS=(1<<18),
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};
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#endif//SHARED_MEMORY_PUBLIC_H
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