Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
Reverted BulletMultiThreaded, there are some performance issues to be resolved.
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@@ -170,7 +170,7 @@ void SpuContactResult::writeDoubleBufferedManifold(btPersistentManifold* lsManif
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//no, the swapBuffers does the wait
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}
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void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,btScalar depth)
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void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,float depth)
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{
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//spu_printf("*** SpuContactResult::addContactPoint: depth = %f\n",depth);
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