Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector

Reverted BulletMultiThreaded, there are some performance issues to be resolved.
This commit is contained in:
erwin.coumans
2008-10-08 20:59:26 +00:00
parent e499a13572
commit 10d103b50e
15 changed files with 641 additions and 987 deletions

View File

@@ -170,7 +170,7 @@ void SpuContactResult::writeDoubleBufferedManifold(btPersistentManifold* lsManif
//no, the swapBuffers does the wait
}
void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,btScalar depth)
void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,float depth)
{
//spu_printf("*** SpuContactResult::addContactPoint: depth = %f\n",depth);