Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
Reverted BulletMultiThreaded, there are some performance issues to be resolved.
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@@ -36,7 +36,7 @@ int gSpuNumGjkChecks = 0;
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SpuGjkPairDetector::SpuGjkPairDetector(void* objectA,void* objectB,int shapeTypeA, int shapeTypeB, float marginA,float marginB,btVoronoiSimplexSolver* simplexSolver, const SpuConvexPenetrationDepthSolver* penetrationDepthSolver)
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SpuGjkPairDetector::SpuGjkPairDetector(void* objectA,void* objectB,int shapeTypeA, int shapeTypeB, float marginA,float marginB,SpuVoronoiSimplexSolver* simplexSolver, const SpuConvexPenetrationDepthSolver* penetrationDepthSolver)
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:m_cachedSeparatingAxis(float(0.),float(0.),float(1.)),
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m_penetrationDepthSolver(penetrationDepthSolver),
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m_simplexSolver(simplexSolver),
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