Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector

Reverted BulletMultiThreaded, there are some performance issues to be resolved.
This commit is contained in:
erwin.coumans
2008-10-08 20:59:26 +00:00
parent e499a13572
commit 10d103b50e
15 changed files with 641 additions and 987 deletions

View File

@@ -36,7 +36,7 @@ int gSpuNumGjkChecks = 0;
SpuGjkPairDetector::SpuGjkPairDetector(void* objectA,void* objectB,int shapeTypeA, int shapeTypeB, float marginA,float marginB,btVoronoiSimplexSolver* simplexSolver, const SpuConvexPenetrationDepthSolver* penetrationDepthSolver)
SpuGjkPairDetector::SpuGjkPairDetector(void* objectA,void* objectB,int shapeTypeA, int shapeTypeB, float marginA,float marginB,SpuVoronoiSimplexSolver* simplexSolver, const SpuConvexPenetrationDepthSolver* penetrationDepthSolver)
:m_cachedSeparatingAxis(float(0.),float(0.),float(1.)),
m_penetrationDepthSolver(penetrationDepthSolver),
m_simplexSolver(simplexSolver),