Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
Reverted BulletMultiThreaded, there are some performance issues to be resolved.
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@@ -17,7 +17,7 @@ subject to the following restrictions:
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#ifndef SPU_SUBSIMPLEX_RAY_CAST_H
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#define SPU_SUBSIMPLEX_RAY_CAST_H
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "../SpuNarrowPhaseCollisionTask/SpuVoronoiSimplexSolver.h"
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#include "../SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h"
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#include "SpuRaycastTask.h"
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@@ -35,7 +35,7 @@ struct SpuCastResult
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/// Objects should not start in overlap, otherwise results are not defined.
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class SpuSubsimplexRayCast
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{
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btVoronoiSimplexSolver* m_simplexSolver;
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SpuVoronoiSimplexSolver* m_simplexSolver;
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void* m_shapeB;
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SpuConvexPolyhedronVertexData* m_convexDataB;
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int m_shapeTypeB;
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@@ -43,7 +43,7 @@ class SpuSubsimplexRayCast
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public:
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SpuSubsimplexRayCast (void* shapeB, SpuConvexPolyhedronVertexData* convexDataB, int shapeTypeB, float marginB,
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btVoronoiSimplexSolver* simplexSolver);
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SpuVoronoiSimplexSolver* simplexSolver);
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//virtual ~btSubsimplexConvexCast();
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