Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector

Reverted BulletMultiThreaded, there are some performance issues to be resolved.
This commit is contained in:
erwin.coumans
2008-10-08 20:59:26 +00:00
parent e499a13572
commit 10d103b50e
15 changed files with 641 additions and 987 deletions

View File

@@ -17,7 +17,7 @@ subject to the following restrictions:
#ifndef SPU_SUBSIMPLEX_RAY_CAST_H
#define SPU_SUBSIMPLEX_RAY_CAST_H
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "../SpuNarrowPhaseCollisionTask/SpuVoronoiSimplexSolver.h"
#include "../SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h"
#include "SpuRaycastTask.h"
@@ -35,7 +35,7 @@ struct SpuCastResult
/// Objects should not start in overlap, otherwise results are not defined.
class SpuSubsimplexRayCast
{
btVoronoiSimplexSolver* m_simplexSolver;
SpuVoronoiSimplexSolver* m_simplexSolver;
void* m_shapeB;
SpuConvexPolyhedronVertexData* m_convexDataB;
int m_shapeTypeB;
@@ -43,7 +43,7 @@ class SpuSubsimplexRayCast
public:
SpuSubsimplexRayCast (void* shapeB, SpuConvexPolyhedronVertexData* convexDataB, int shapeTypeB, float marginB,
btVoronoiSimplexSolver* simplexSolver);
SpuVoronoiSimplexSolver* simplexSolver);
//virtual ~btSubsimplexConvexCast();