experiment with first-level batching using object index instead of spatial hash in uniform grid (to avoid tuning average object size for uniform grid)
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@@ -119,6 +119,7 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
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setupScene(ci);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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np->writeAllBodiesToGpu();
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bp->writeAabbsToGpu();
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