experiment with first-level batching using object index instead of spatial hash in uniform grid (to avoid tuning average object size for uniform grid)
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@@ -451,6 +451,34 @@ static const char* solverSetup2CL= \
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" int m_nSplit;\n"
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"} ConstBufferSSD;\n"
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"\n"
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"\n"
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"static const int gridTable4x4[] = \n"
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"{\n"
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" 0,1,17,16,\n"
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" 1,2,18,19,\n"
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" 17,18,32,3,\n"
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" 16,19,3,34\n"
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"};\n"
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"\n"
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"static const int gridTable8x8[] = \n"
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"{\n"
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" 0, 2, 3, 16, 17, 18, 19, 1,\n"
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" 66, 64, 80, 67, 82, 81, 65, 83,\n"
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" 131,144,128,130,147,129,145,146,\n"
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" 208,195,194,192,193,211,210,209,\n"
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" 21, 22, 23, 5, 4, 6, 7, 20,\n"
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" 86, 85, 69, 87, 70, 68, 84, 71,\n"
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" 151,133,149,150,135,148,132,134,\n"
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" 197,27,214,213,212,199,198,196\n"
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" \n"
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"};\n"
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"\n"
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"\n"
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"\n"
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"\n"
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"#define USE_SPATIAL_BATCHING 1\n"
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"#define USE_4x4_GRID 1\n"
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"\n"
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"__kernel\n"
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"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
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"void SetSortDataKernel(__global Contact4* gContact, __global Body* gBodies, __global int2* gSortDataOut, \n"
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@@ -462,18 +490,47 @@ static const char* solverSetup2CL= \
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" if( gIdx < nContacts )\n"
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" {\n"
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" int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;\n"
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" int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;\n"
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"\n"
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" int aIdx = abs(aPtrAndSignBit );\n"
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" int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
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" int bIdx = abs(bPtrAndSignBit);\n"
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"\n"
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" bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);\n"
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" \n"
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" bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);\n"
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"\n"
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"#if USE_SPATIAL_BATCHING \n"
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" int idx = (aStatic)? bIdx: aIdx;\n"
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" float4 p = gBodies[idx].m_pos;\n"
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" int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (N_SPLIT-1);\n"
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" int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (N_SPLIT-1);\n"
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" int newIndex = (xIdx+zIdx*N_SPLIT);\n"
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" \n"
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"#else//USE_SPATIAL_BATCHING\n"
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" #if USE_4x4_GRID\n"
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" int aa = aIdx&3;\n"
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" int bb = bIdx&3;\n"
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" if (aStatic)\n"
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" aa = bb;\n"
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" if (bStatic)\n"
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" bb = aa;\n"
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"\n"
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" gSortDataOut[gIdx].x = (xIdx+zIdx*N_SPLIT);\n"
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" int gridIndex = aa + bb*4;\n"
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" int newIndex = gridTable4x4[gridIndex];\n"
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" #else//USE_4x4_GRID\n"
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" int aa = aIdx&7;\n"
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" int bb = bIdx&7;\n"
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" if (aStatic)\n"
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" aa = bb;\n"
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" if (bStatic)\n"
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" bb = aa;\n"
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"\n"
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" int gridIndex = aa + bb*8;\n"
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" int newIndex = gridTable8x8[gridIndex];\n"
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" #endif//USE_4x4_GRID\n"
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"#endif//USE_SPATIAL_BATCHING\n"
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"\n"
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"\n"
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" gSortDataOut[gIdx].x = newIndex;\n"
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" gSortDataOut[gIdx].y = gIdx;\n"
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" }\n"
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" else\n"
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