removed the need for RTTI/runtime type checking/dynamic_cast in glui. It is unnecessary to overhaul the build systems just for this feature. Replaced by upcasting virtual methods
if ( !dynamic_cast<GLUI_Rollout*>(this) && becomes if ( !this->dynamicCastGLUI_Rollout() && etc.
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@@ -58,7 +58,7 @@ GLUI_Tree *GLUI_TreePanel::ab(const char *name, GLUI_Tree *root)
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curr_root = temp;
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curr_branch = NULL; /* Currently at leaf */
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if (dynamic_cast<GLUI_Tree*>(temp))
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if (temp->dynamicCastGLUI_Tree())
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((GLUI_Tree *)temp)->set_current(true);
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//refresh();
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// glui->deactivate_current_control();
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@@ -86,7 +86,7 @@ void GLUI_TreePanel::fb(GLUI_Tree *branch)
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if (branch != NULL) {
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if ( dynamic_cast<GLUI_Tree*>(branch) )
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if ( branch->dynamicCastGLUI_Tree() )
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((GLUI_Tree *)branch)->set_current(false);
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curr_branch = (GLUI_Tree *)branch->next();
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@@ -95,13 +95,14 @@ void GLUI_TreePanel::fb(GLUI_Tree *branch)
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if (curr_branch == NULL && (curr_root->collapsed_node).first_child() != NULL)
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curr_branch = (GLUI_Tree *)(curr_root->collapsed_node).first_child();
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if ( dynamic_cast<GLUI_Tree*>(curr_root) )
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if ( curr_root->dynamicCastGLUI_Tree() )
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((GLUI_Tree *)curr_root)->set_current(true);
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} else {
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if (curr_root != NULL) { /* up one parent */
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree *)curr_root)->set_current(false);
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curr_branch = (GLUI_Tree *) curr_root->next();
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@@ -110,7 +111,7 @@ void GLUI_TreePanel::fb(GLUI_Tree *branch)
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if (curr_branch == NULL && (curr_root->collapsed_node).first_child() != NULL)
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curr_branch = (GLUI_Tree *)(curr_root->collapsed_node).first_child();
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree *)curr_root)->set_current(true);
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}
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@@ -139,15 +140,15 @@ void GLUI_TreePanel::initNode(GLUI_Tree *temp)
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int level = temp->get_level();
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int child_number = 1;
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GLUI_Tree *ptree = dynamic_cast<GLUI_Tree*>(temp->parent());
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GLUI_Tree *ptree = temp->parent()->dynamicCastGLUI_Tree();
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if (ptree) {
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level = ptree->get_level() + 1;
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GLUI_Tree *prevTree = dynamic_cast<GLUI_Tree*>(temp->prev());
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GLUI_Tree *prevTree = temp->prev()->dynamicCastGLUI_Tree();
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if (prevTree) {
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child_number = prevTree->get_child_number() + 1;
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}
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} else if (dynamic_cast<GLUI_Tree*>(temp) &&
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dynamic_cast<GLUI_TreePanel*>(temp->parent())) {
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} else if (temp->dynamicCastGLUI_Tree() &&
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temp->parent()->dynamicCastGLUI_TreePanel()) {
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child_number = ++root_children;
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}
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temp->set_id(uniqueID()); // -1 if unset
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@@ -173,7 +174,7 @@ void GLUI_TreePanel::formatNode(GLUI_Tree *temp)
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glui_format_str(level_name, "%d", level);
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}
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if (format & GLUI_TREEPANEL_HIERARCHY_NUMERICDOT) {
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if ( dynamic_cast<GLUI_Tree*>(temp->parent()) )
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if ( temp->parent()->dynamicCastGLUI_Tree() )
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glui_format_str(level_name, "%s.%d",
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((GLUI_Tree *)(temp->parent()))->level_name.c_str(),
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child_number);
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@@ -206,12 +207,12 @@ void GLUI_TreePanel::formatNode(GLUI_Tree *temp)
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} else {
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if (format & GLUI_TREEPANEL_DISABLE_DEEPEST_BAR) {
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temp->disable_bar();
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if ( dynamic_cast<GLUI_Tree*>(curr_root) )
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if ( curr_root->dynamicCastGLUI_Tree() )
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((GLUI_Tree *)curr_root)->enable_bar();
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} else
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if (format & GLUI_TREEPANEL_CONNECT_CHILDREN_ONLY) {
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temp->disable_bar();
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if (temp->prev() && dynamic_cast<GLUI_Tree*>(temp->prev()) )
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if (temp->prev() && temp->prev()->dynamicCastGLUI_Tree() )
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{
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((GLUI_Tree *)temp->prev())->enable_bar();
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}
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@@ -229,11 +230,11 @@ void GLUI_TreePanel::update_all()
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GLUI_Tree *saved_branch = curr_branch;
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root_children = 0;
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resetToRoot(this);
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if (curr_branch && dynamic_cast<GLUI_Tree*>(curr_branch))
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if (curr_branch && curr_branch->dynamicCastGLUI_Tree())
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formatNode((GLUI_Tree *)curr_branch);
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next();
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while (curr_root && curr_branch != this->first_child()) {
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if (curr_branch && dynamic_cast<GLUI_Tree*>(curr_branch)) {
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if (curr_branch && curr_branch->dynamicCastGLUI_Tree()) {
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formatNode((GLUI_Tree *)curr_branch);
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}
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next();
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@@ -250,11 +251,11 @@ void GLUI_TreePanel::expand_all()
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GLUI_Tree *saved_branch = curr_branch;
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resetToRoot(this);
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree*)curr_root)->open();
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next();
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while (curr_root != NULL && curr_branch != this->first_child()) {
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree*)curr_root)->open();
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next();
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}
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@@ -273,7 +274,7 @@ void GLUI_TreePanel::collapse_all()
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resetToRoot(this);
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next();
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while (curr_root != NULL && curr_branch != this->first_child()) {
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if (dynamic_cast<GLUI_Tree*>(curr_root) &&
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if (curr_root->dynamicCastGLUI_Tree() &&
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curr_branch == NULL) { /* we want to close everything leaf-first */
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((GLUI_Tree*)curr_root)->close();
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/* Rather than simply next(), we need to manually move the
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@@ -318,11 +319,11 @@ void GLUI_TreePanel::db(GLUI_Tree *root)
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delete curr_root;
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curr_branch = (GLUI_Tree *) temp_branch;
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curr_root = (GLUI_Panel *) temp_root;
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree *)curr_root)->open();
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if ((format & GLUI_TREEPANEL_DISABLE_DEEPEST_BAR) == GLUI_TREEPANEL_DISABLE_DEEPEST_BAR) {
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if (dynamic_cast<GLUI_Tree*>(curr_root) && ((GLUI_Tree *)curr_root->next()) == NULL)
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if (curr_root->dynamicCastGLUI_Tree() && ((GLUI_Tree *)curr_root->next()) == NULL)
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((GLUI_Tree *)curr_root)->disable_bar();
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}
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//refresh();
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@@ -337,7 +338,7 @@ void GLUI_TreePanel::descendBranch(GLUI_Panel *root) {
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else
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resetToRoot(curr_root);
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if (curr_branch != NULL && curr_branch != ((GLUI_Panel *)this)) {
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree *)curr_root)->set_current(false);
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descendBranch(curr_branch);
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}
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@@ -355,7 +356,7 @@ void GLUI_TreePanel::next()
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if (curr_branch != NULL && curr_branch != ((GLUI_Panel *)this)) { /* Descend into branch */
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree *)curr_root)->set_current(false);
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resetToRoot(curr_branch);
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} else if (curr_branch == NULL) {
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@@ -372,7 +373,7 @@ void GLUI_TreePanel::resetToRoot(GLUI_Panel *new_root)
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if (new_root != NULL)
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root = new_root;
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curr_root = root;
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if (dynamic_cast<GLUI_Tree*>(curr_root))
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if (curr_root->dynamicCastGLUI_Tree())
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((GLUI_Tree *)curr_root)->set_current(true);
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curr_branch = (GLUI_Tree *)root->first_child();
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@@ -381,7 +382,7 @@ void GLUI_TreePanel::resetToRoot(GLUI_Panel *new_root)
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if (curr_branch == NULL && (root->collapsed_node).first_child() != NULL) {
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curr_branch = (GLUI_Tree *)(root->collapsed_node).first_child();
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}
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while (curr_branch && dynamic_cast<GLUI_Tree*>(curr_branch)) {
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while (curr_branch && curr_branch->dynamicCastGLUI_Tree()) {
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curr_branch=(GLUI_Tree *)curr_branch->next();
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}
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}
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