Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390 Added Demos/DX11ClothDemo (an OpenCL cloth demo will follow soon)
This commit is contained in:
141
Demos/DX11ClothDemo/DXUT/Optional/DXUTguiIME.h
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141
Demos/DX11ClothDemo/DXUT/Optional/DXUTguiIME.h
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//--------------------------------------------------------------------------------------
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// File: DXUTguiIME.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef DXUT_IME_H
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#define DXUT_IME_H
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#include <usp10.h>
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#include <dimm.h>
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#include <ImeUi.h>
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//--------------------------------------------------------------------------------------
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// Forward declarations
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//--------------------------------------------------------------------------------------
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class CDXUTIMEEditBox;
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//-----------------------------------------------------------------------------
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// IME-enabled EditBox control
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//-----------------------------------------------------------------------------
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#define MAX_COMPSTRING_SIZE 256
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class CDXUTIMEEditBox : public CDXUTEditBox
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{
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public:
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static HRESULT CreateIMEEditBox( CDXUTDialog* pDialog, int ID, LPCWSTR strText, int x, int y, int width,
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int height, bool bIsDefault=false, CDXUTIMEEditBox** ppCreated=NULL );
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CDXUTIMEEditBox( CDXUTDialog* pDialog = NULL );
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virtual ~CDXUTIMEEditBox();
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static void InitDefaultElements( CDXUTDialog* pDialog );
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static void WINAPI Initialize( HWND hWnd );
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static void WINAPI Uninitialize();
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static HRESULT WINAPI StaticOnCreateDevice();
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static bool WINAPI StaticMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static void WINAPI SetImeEnableFlag( bool bFlag );
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virtual void Render( float fElapsedTime );
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virtual bool MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );
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virtual bool HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam );
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virtual void UpdateRects();
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virtual void OnFocusIn();
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virtual void OnFocusOut();
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void PumpMessage();
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virtual void RenderCandidateReadingWindow( float fElapsedTime, bool bReading );
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virtual void RenderComposition( float fElapsedTime );
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virtual void RenderIndicator( float fElapsedTime );
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protected:
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static void WINAPI EnableImeSystem( bool bEnable );
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static WORD WINAPI GetLanguage()
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{
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return ImeUi_GetLanguage();
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}
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static WORD WINAPI GetPrimaryLanguage()
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{
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return ImeUi_GetPrimaryLanguage();
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}
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static void WINAPI SendKey( BYTE nVirtKey );
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static DWORD WINAPI GetImeId( UINT uIndex = 0 )
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{
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return ImeUi_GetImeId( uIndex );
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};
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static void WINAPI CheckInputLocale();
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static void WINAPI CheckToggleState();
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static void WINAPI SetupImeApi();
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static void WINAPI ResetCompositionString();
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static void SetupImeUiCallback();
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protected:
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enum
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{
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INDICATOR_NON_IME,
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INDICATOR_CHS,
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INDICATOR_CHT,
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INDICATOR_KOREAN,
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INDICATOR_JAPANESE
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};
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struct CCandList
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{
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CUniBuffer HoriCand; // Candidate list string (for horizontal candidate window)
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int nFirstSelected; // First character position of the selected string in HoriCand
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int nHoriSelectedLen; // Length of the selected string in HoriCand
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RECT rcCandidate; // Candidate rectangle computed and filled each time before rendered
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};
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static POINT s_ptCompString; // Composition string position. Updated every frame.
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static int s_nFirstTargetConv; // Index of the first target converted char in comp string. If none, -1.
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static CUniBuffer s_CompString; // Buffer to hold the composition string (we fix its length)
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static DWORD s_adwCompStringClause[MAX_COMPSTRING_SIZE];
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static CCandList s_CandList; // Data relevant to the candidate list
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static WCHAR s_wszReadingString[32];// Used only with horizontal reading window (why?)
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static bool s_bImeFlag; // Is ime enabled
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// Color of various IME elements
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D3DCOLOR m_ReadingColor; // Reading string color
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D3DCOLOR m_ReadingWinColor; // Reading window color
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D3DCOLOR m_ReadingSelColor; // Selected character in reading string
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D3DCOLOR m_ReadingSelBkColor; // Background color for selected char in reading str
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D3DCOLOR m_CandidateColor; // Candidate string color
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D3DCOLOR m_CandidateWinColor; // Candidate window color
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D3DCOLOR m_CandidateSelColor; // Selected candidate string color
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D3DCOLOR m_CandidateSelBkColor; // Selected candidate background color
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D3DCOLOR m_CompColor; // Composition string color
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D3DCOLOR m_CompWinColor; // Composition string window color
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D3DCOLOR m_CompCaretColor; // Composition string caret color
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D3DCOLOR m_CompTargetColor; // Composition string target converted color
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D3DCOLOR m_CompTargetBkColor; // Composition string target converted background
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D3DCOLOR m_CompTargetNonColor; // Composition string target non-converted color
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D3DCOLOR m_CompTargetNonBkColor;// Composition string target non-converted background
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D3DCOLOR m_IndicatorImeColor; // Indicator text color for IME
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D3DCOLOR m_IndicatorEngColor; // Indicator text color for English
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D3DCOLOR m_IndicatorBkColor; // Indicator text background color
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// Edit-control-specific data
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int m_nIndicatorWidth; // Width of the indicator symbol
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RECT m_rcIndicator; // Rectangle for drawing the indicator button
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#if defined(DEBUG) || defined(_DEBUG)
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static bool m_bIMEStaticMsgProcCalled;
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#endif
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};
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#endif // DXUT_IME_H
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