Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390 Added Demos/DX11ClothDemo (an OpenCL cloth demo will follow soon)
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Demos/DX11ClothDemo/DXUT/Optional/DXUTres.h
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Demos/DX11ClothDemo/DXUT/Optional/DXUTres.h
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//----------------------------------------------------------------------------
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// File: dxutres.h
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//
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// Functions to create DXUT media from arrays in memory
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//
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// Copyright (c) Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef DXUT_RES_H
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#define DXUT_RES_H
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HRESULT WINAPI DXUTCreateGUITextureFromInternalArray9( LPDIRECT3DDEVICE9 pd3dDevice, IDirect3DTexture9** ppTexture,
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D3DXIMAGE_INFO* pInfo );
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HRESULT WINAPI DXUTCreateGUITextureFromInternalArray11( ID3D11Device* pd3dDevice, ID3D11Texture2D** ppTexture,
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D3DX11_IMAGE_INFO* pInfo );
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HRESULT WINAPI DXUTCreateArrowMeshFromInternalArray( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh** ppMesh );
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#endif
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