Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390 Added Demos/DX11ClothDemo (an OpenCL cloth demo will follow soon)
This commit is contained in:
368
Demos/DX11ClothDemo/DXUT/Optional/SDKmisc.h
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368
Demos/DX11ClothDemo/DXUT/Optional/SDKmisc.h
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//--------------------------------------------------------------------------------------
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// File: SDKMisc.h
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//
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// Various helper functionality that is shared between SDK samples
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef SDKMISC_H
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#define SDKMISC_H
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//-----------------------------------------------------------------------------
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// Resource cache for textures, fonts, meshs, and effects.
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// Use DXUTGetGlobalResourceCache() to access the global cache
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//-----------------------------------------------------------------------------
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enum DXUTCACHE_SOURCELOCATION
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{
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DXUTCACHE_LOCATION_FILE,
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DXUTCACHE_LOCATION_RESOURCE
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};
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struct DXUTCache_Texture
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{
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DXUTCACHE_SOURCELOCATION Location;
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WCHAR wszSource[MAX_PATH];
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HMODULE hSrcModule;
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT MipLevels;
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UINT MiscFlags;
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union
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{
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DWORD Usage9;
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D3D11_USAGE Usage11;
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};
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union
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{
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D3DFORMAT Format9;
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DXGI_FORMAT Format;
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};
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union
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{
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D3DPOOL Pool9;
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UINT CpuAccessFlags;
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};
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union
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{
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D3DRESOURCETYPE Type9;
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UINT BindFlags;
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};
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IDirect3DBaseTexture9* pTexture9;
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ID3D11ShaderResourceView* pSRV11;
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DXUTCache_Texture()
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{
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pTexture9 = NULL;
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pSRV11 = NULL;
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}
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};
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struct DXUTCache_Font : public D3DXFONT_DESC
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{
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ID3DXFont* pFont;
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};
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struct DXUTCache_Effect
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{
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DXUTCACHE_SOURCELOCATION Location;
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WCHAR wszSource[MAX_PATH];
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HMODULE hSrcModule;
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DWORD dwFlags;
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ID3DXEffect* pEffect;
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};
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class CDXUTResourceCache
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{
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public:
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~CDXUTResourceCache();
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HRESULT CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
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LPDIRECT3DTEXTURE9* ppTexture );
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HRESULT CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile,
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LPDIRECT3DTEXTURE9* ppTexture );
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HRESULT CreateTextureFromFile( ID3D11Device* pDevice, ID3D11DeviceContext *pContext, LPCTSTR pSrcFile,
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ID3D11ShaderResourceView** ppOutputRV, bool bSRGB=false );
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HRESULT CreateTextureFromFile( ID3D11Device* pDevice, ID3D11DeviceContext *pContext, LPCSTR pSrcFile,
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ID3D11ShaderResourceView** ppOutputRV, bool bSRGB=false );
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HRESULT CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width,
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UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format,
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D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
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LPDIRECT3DTEXTURE9* ppTexture );
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HRESULT CreateTextureFromFileEx( ID3D11Device* pDevice, ID3D11DeviceContext* pContext, LPCTSTR pSrcFile,
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D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump* pPump,
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ID3D11ShaderResourceView** ppOutputRV, bool bSRGB );
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HRESULT CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
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LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9* ppTexture );
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HRESULT CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
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LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels,
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DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
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DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo,
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PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE9* ppTexture );
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HRESULT CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
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LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
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HRESULT CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size,
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UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
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DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
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LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
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HRESULT CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
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LPCTSTR pSrcResource,
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LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
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HRESULT CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
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LPCTSTR pSrcResource, UINT Size, UINT MipLevels,
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DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
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DWORD MipFilter, D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
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LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
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HRESULT CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
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LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture );
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HRESULT CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width,
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UINT Height, UINT Depth, UINT MipLevels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
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DWORD MipFilter, D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
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LPDIRECT3DVOLUMETEXTURE9* ppTexture );
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HRESULT CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
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LPCTSTR pSrcResource,
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LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture );
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HRESULT CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
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LPCTSTR pSrcResource, UINT Width, UINT Height,
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UINT Depth, UINT MipLevels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
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DWORD MipFilter, D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
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LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture );
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HRESULT CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight,
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UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision,
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DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT* ppFont );
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HRESULT CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont );
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HRESULT CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
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const D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags,
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LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors );
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HRESULT CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
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LPCTSTR pSrcResource, const D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool,
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LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors );
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public:
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HRESULT OnCreateDevice( IDirect3DDevice9* pd3dDevice );
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HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice );
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HRESULT OnLostDevice();
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HRESULT OnDestroyDevice();
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protected:
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friend CDXUTResourceCache& WINAPI DXUTGetGlobalResourceCache();
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friend HRESULT WINAPI DXUTInitialize3DEnvironment();
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friend HRESULT WINAPI DXUTReset3DEnvironment();
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friend void WINAPI DXUTCleanup3DEnvironment( bool bReleaseSettings );
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CDXUTResourceCache()
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{
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}
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CGrowableArray <DXUTCache_Texture> m_TextureCache;
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CGrowableArray <DXUTCache_Effect> m_EffectCache;
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CGrowableArray <DXUTCache_Font> m_FontCache;
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};
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CDXUTResourceCache& WINAPI DXUTGetGlobalResourceCache();
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//--------------------------------------------------------------------------------------
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// Manages the insertion point when drawing text
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//--------------------------------------------------------------------------------------
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class CDXUTDialogResourceManager;
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class CDXUTTextHelper
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{
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public:
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CDXUTTextHelper( ID3DXFont* pFont9 = NULL, ID3DXSprite* pSprite9 = NULL,
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int nLineHeight = 15 );
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CDXUTTextHelper( ID3D11Device* pd3d11Device, ID3D11DeviceContext* pd3dDeviceContext, CDXUTDialogResourceManager* pManager, int nLineHeight );
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~CDXUTTextHelper();
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void Init( ID3DXFont* pFont9 = NULL, ID3DXSprite* pSprite9 = NULL,
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int nLineHeight = 15 );
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void SetInsertionPos( int x, int y )
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{
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m_pt.x = x; m_pt.y = y;
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}
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void SetForegroundColor( D3DXCOLOR clr )
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{
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m_clr = clr;
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}
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void Begin();
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HRESULT DrawFormattedTextLine( const WCHAR* strMsg, ... );
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HRESULT DrawTextLine( const WCHAR* strMsg );
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HRESULT DrawFormattedTextLine( RECT& rc, DWORD dwFlags, const WCHAR* strMsg, ... );
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HRESULT DrawTextLine( RECT& rc, DWORD dwFlags, const WCHAR* strMsg );
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void End();
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protected:
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ID3DXFont* m_pFont9;
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ID3DXSprite* m_pSprite9;
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D3DXCOLOR m_clr;
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POINT m_pt;
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int m_nLineHeight;
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// D3D11 font
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ID3D11Device* m_pd3d11Device;
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ID3D11DeviceContext* m_pd3d11DeviceContext;
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CDXUTDialogResourceManager* m_pManager;
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};
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//--------------------------------------------------------------------------------------
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// Manages a persistent list of lines and draws them using ID3DXLine
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//--------------------------------------------------------------------------------------
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class CDXUTLineManager
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{
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public:
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CDXUTLineManager();
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~CDXUTLineManager();
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HRESULT OnCreatedDevice( IDirect3DDevice9* pd3dDevice );
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HRESULT OnResetDevice();
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HRESULT OnRender();
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HRESULT OnLostDevice();
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HRESULT OnDeletedDevice();
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HRESULT AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth,
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float fScaleRatio, bool bAntiAlias );
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HRESULT AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
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HRESULT RemoveLine( int nLineID );
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HRESULT RemoveAllLines();
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protected:
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struct LINE_NODE
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{
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int nLineID;
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D3DCOLOR Color;
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float fWidth;
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bool bAntiAlias;
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float fScaleRatio;
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D3DXVECTOR2* pVertexList;
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DWORD dwVertexListCount;
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};
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CGrowableArray <LINE_NODE*> m_LinesList;
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IDirect3DDevice9* m_pd3dDevice;
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ID3DXLine* m_pD3DXLine;
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};
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//--------------------------------------------------------------------------------------
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// Shared code for samples to ask user if they want to use a REF device or quit
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//--------------------------------------------------------------------------------------
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void WINAPI DXUTDisplaySwitchingToREFWarning( DXUTDeviceVersion ver );
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//--------------------------------------------------------------------------------------
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// Tries to finds a media file by searching in common locations
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//--------------------------------------------------------------------------------------
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HRESULT WINAPI DXUTFindDXSDKMediaFileCch( __in_ecount(cchDest) WCHAR* strDestPath,
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int cchDest,
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__in LPCWSTR strFilename );
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HRESULT WINAPI DXUTSetMediaSearchPath( LPCWSTR strPath );
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LPCWSTR WINAPI DXUTGetMediaSearchPath();
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//--------------------------------------------------------------------------------------
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// Returns a view matrix for rendering to a face of a cubemap.
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//--------------------------------------------------------------------------------------
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D3DXMATRIX WINAPI DXUTGetCubeMapViewMatrix( DWORD dwFace );
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//--------------------------------------------------------------------------------------
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// Simple helper stack class
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//--------------------------------------------------------------------------------------
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template <class T> class CDXUTStack
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{
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private:
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UINT m_MemorySize;
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UINT m_NumElements;
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T* m_pData;
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bool EnsureStackSize( UINT64 iElements )
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{
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if( m_MemorySize > iElements )
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return true;
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T* pTemp = new T[ ( size_t )( iElements * 2 + 256 ) ];
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if( !pTemp )
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return false;
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if( m_NumElements )
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{
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CopyMemory( pTemp, m_pData, ( size_t )( m_NumElements * sizeof( T ) ) );
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}
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if( m_pData ) delete []m_pData;
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m_pData = pTemp;
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return true;
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}
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public:
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CDXUTStack()
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{
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m_pData = NULL; m_NumElements = 0; m_MemorySize = 0;
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}
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~CDXUTStack()
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{
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if( m_pData ) delete []m_pData;
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}
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UINT GetCount()
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{
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return m_NumElements;
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}
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T GetAt( UINT i )
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{
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return m_pData[i];
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}
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T GetTop()
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{
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if( m_NumElements < 1 )
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return NULL;
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return m_pData[ m_NumElements - 1 ];
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}
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T GetRelative( INT i )
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{
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INT64 iVal = m_NumElements - 1 + i;
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if( iVal < 0 )
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return NULL;
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return m_pData[ iVal ];
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}
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bool Push( T pElem )
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{
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if( !EnsureStackSize( m_NumElements + 1 ) )
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return false;
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m_pData[m_NumElements] = pElem;
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m_NumElements++;
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return true;
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}
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T Pop()
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{
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if( m_NumElements < 1 )
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return NULL;
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m_NumElements --;
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return m_pData[m_NumElements];
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}
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};
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#endif
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Block a user