Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390 Added Demos/DX11ClothDemo (an OpenCL cloth demo will follow soon)
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@@ -77,6 +77,12 @@ ADD_LIBRARY(BulletMultiThreaded
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../MiniCL/cl_MiniCL_Defs.h
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)
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#for now, only Direct 11 (Direct Compute)
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IF(USE_DX11)
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SUBDIRS(GpuSoftBodySolvers)
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ENDIF(USE_DX11)
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IF (BUILD_SHARED_LIBS)
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TARGET_LINK_LIBRARIES(BulletMultiThreaded BulletDynamics BulletCollision)
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ENDIF (BUILD_SHARED_LIBS)
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