Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390 Added Demos/DX11ClothDemo (an OpenCL cloth demo will follow soon)
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
MSTRINGIFY(
|
||||
|
||||
//#define float3 float4
|
||||
|
||||
__kernel void
|
||||
updateVelocitiesFromPositionsWithoutVelocitiesKernel(
|
||||
const int numNodes,
|
||||
const float isolverdt,
|
||||
__global float4 * g_vertexPositions,
|
||||
__global float4 * g_vertexPreviousPositions,
|
||||
__global int * g_vertexClothIndices,
|
||||
__global float * g_clothDampingFactor,
|
||||
__global float4 * g_vertexVelocities,
|
||||
__global float4 * g_vertexForces)
|
||||
|
||||
{
|
||||
int nodeID = get_global_id(0);
|
||||
if( nodeID < numNodes )
|
||||
{
|
||||
float3 position = g_vertexPositions[nodeID].xyz;
|
||||
float3 previousPosition = g_vertexPreviousPositions[nodeID].xyz;
|
||||
float3 velocity = g_vertexVelocities[nodeID].xyz;
|
||||
int clothIndex = g_vertexClothIndices[nodeID];
|
||||
float dampingFactor = g_clothDampingFactor[clothIndex];
|
||||
float velocityCoefficient = (1.f - dampingFactor);
|
||||
|
||||
float3 difference = position - previousPosition;
|
||||
|
||||
velocity = difference*velocityCoefficient*isolverdt;
|
||||
|
||||
g_vertexVelocities[nodeID] = (float4)(velocity, 0.f);
|
||||
g_vertexForces[nodeID] = (float4)(0.f, 0.f, 0.f, 0.f);
|
||||
}
|
||||
}
|
||||
|
||||
);
|
||||
Reference in New Issue
Block a user