Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390 Added Demos/DX11ClothDemo (an OpenCL cloth demo will follow soon)
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletSoftBody/Solvers/CPU/btSoftBodySolverData.h"
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#include "BulletSoftBody/Solvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h"
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#ifndef BT_SOFT_BODY_SOLVER_VERTEX_DATA_OPENCL_H
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#define BT_SOFT_BODY_SOLVER_VERTEX_DATA_OPENCL_H
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class btSoftBodyVertexDataOpenCL : public btSoftBodyVertexData
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{
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protected:
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bool m_onGPU;
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cl::CommandQueue m_queue;
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public:
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btOpenCLBuffer<int> m_clClothIdentifier;
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btOpenCLBuffer<Vectormath::Aos::Point3> m_clVertexPosition;
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btOpenCLBuffer<Vectormath::Aos::Point3> m_clVertexPreviousPosition;
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btOpenCLBuffer<Vectormath::Aos::Vector3> m_clVertexVelocity;
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btOpenCLBuffer<Vectormath::Aos::Vector3> m_clVertexForceAccumulator;
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btOpenCLBuffer<Vectormath::Aos::Vector3> m_clVertexNormal;
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btOpenCLBuffer<float> m_clVertexInverseMass;
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btOpenCLBuffer<float> m_clVertexArea;
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btOpenCLBuffer<int> m_clVertexTriangleCount;
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public:
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btSoftBodyVertexDataOpenCL( cl::CommandQueue queue);
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virtual ~btSoftBodyVertexDataOpenCL();
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virtual bool onAccelerator();
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virtual bool moveToAccelerator();
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virtual bool moveFromAccelerator();
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};
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#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_DATA_OPENCL_H
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