Changed BulletMultiThreaded Thread Support to be passed in, rather then global 'Win32ThreadSupport'/'Libspe2ThreadSupport' etc.
This allows developer to hookup Bullet to a custom task scheduler, by deriving from btThreadSupportInterface.
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42
Extras/BulletMultiThreaded/btThreadSupportInterface.h
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42
Extras/BulletMultiThreaded/btThreadSupportInterface.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef THREAD_SUPPORT_INTERFACE_H
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#define THREAD_SUPPORT_INTERFACE_H
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//#include <LinearMath/btScalar.h> //for uint32_t etc.
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#include "PlatformDefinitions.h"
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class btThreadSupportInterface
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{
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public:
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virtual ~btThreadSupportInterface();
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///send messages to SPUs
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virtual void sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t uiArgument1) =0;
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///check for messages from SPUs
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virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1) =0;
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///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
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virtual void startSPU() =0;
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///tell the task scheduler we are done with the SPU tasks
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virtual void stopSPU()=0;
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};
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#endif //THREAD_SUPPORT_INTERFACE_H
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