Added convex cast query to collision world.
Thanks to John McCutchan (JMC)
This commit is contained in:
@@ -741,7 +741,7 @@ void btOptimizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantize
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void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, int startNodeIndex,int endNodeIndex) const
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void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
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{
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btAssert(m_useQuantization);
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@@ -776,6 +776,10 @@ void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
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rayAabbMin.setMin(rayTarget);
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rayAabbMax.setMax(rayTarget);
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/* Add box cast extents to bounding box */
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rayAabbMin += aabbMin;
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rayAabbMax += aabbMax;
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unsigned short int quantizedQueryAabbMin[3];
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unsigned short int quantizedQueryAabbMax[3];
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quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin);
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@@ -815,6 +819,9 @@ void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
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btVector3 bounds[2];
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bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
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bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
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/* Add box cast extents */
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bounds[0] += aabbMin;
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bounds[1] += aabbMax;
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btVector3 normal;
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#if 0
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bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
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@@ -831,6 +838,7 @@ void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
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#endif
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}
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RayBoxOverlap = true;
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if (isLeafNode && RayBoxOverlap)
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{
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nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
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@@ -946,7 +954,7 @@ void btOptimizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallb
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bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
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if (fast_path)
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{
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walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, 0, m_curNodeIndex);
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walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, btVector3(0, 0, 0), btVector3(0, 0, 0), 0, m_curNodeIndex);
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} else {
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/* Otherwise fallback to AABB overlap test */
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btVector3 aabbMin = raySource;
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@@ -958,13 +966,16 @@ void btOptimizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallb
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}
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void btOptimizedBvh::reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
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void btOptimizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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(void)nodeCallback;
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(void)aabbMin;
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(void)aabbMax;
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//not yet, please use aabb
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btAssert(0);
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bool supported = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
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if (supported)
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{
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walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
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} else {
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//not yet, please implement different paths
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btAssert("Box cast on this type of Bvh Tree is not supported yet" && 0);
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}
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}
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