Added convex cast query to collision world.
Thanks to John McCutchan (JMC)
This commit is contained in:
@@ -189,24 +189,9 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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const btTransform& colObjWorldTransform,
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RayResultCallback& resultCallback,short int collisionFilterMask)
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{
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btSphereShape pointShape(btScalar(0.0));
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pointShape.setMargin(0.f);
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objectQuerySingle(&pointShape,rayFromTrans,rayToTrans,
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collisionObject,
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collisionShape,
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colObjWorldTransform,
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resultCallback,collisionFilterMask);
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}
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void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans,
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btCollisionObject* collisionObject,
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const btCollisionShape* collisionShape,
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const btTransform& colObjWorldTransform,
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RayResultCallback& resultCallback,short int collisionFilterMask)
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{
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const btConvexShape* castShape = &pointShape;
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if (collisionShape->isConvex())
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{
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@@ -228,7 +213,6 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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//add hit
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if (castResult.m_normal.length2() > btScalar(0.0001))
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{
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if (castResult.m_fraction < resultCallback.m_closestHitFraction)
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{
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#ifdef USE_SUBSIMPLEX_CONVEX_CAST
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@@ -251,9 +235,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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}
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}
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}
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}
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else
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{
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} else {
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if (collisionShape->isConcave())
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{
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btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
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@@ -299,8 +281,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
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rcb.m_hitFraction = resultCallback.m_closestHitFraction;
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triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
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} else
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{
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} else {
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//todo: use AABB tree or other BVH acceleration structure!
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if (collisionShape->isCompound())
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{
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@@ -311,15 +292,136 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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btTransform childTrans = compoundShape->getChildTransform(i);
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const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
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btTransform childWorldTrans = colObjWorldTransform * childTrans;
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objectQuerySingle(castShape, rayFromTrans,rayToTrans,
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rayTestSingle(rayFromTrans,rayToTrans,
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collisionObject,
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childCollisionShape,
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childWorldTrans,
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resultCallback, collisionFilterMask);
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}
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}
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}
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}
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}
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void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
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btCollisionObject* collisionObject,
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const btCollisionShape* collisionShape,
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const btTransform& colObjWorldTransform,
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ConvexResultCallback& resultCallback,short int collisionFilterMask)
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{
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if (collisionShape->isConvex())
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{
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btConvexCast::CastResult castResult;
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castResult.m_fraction = btScalar(1.);//??
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btConvexShape* convexShape = (btConvexShape*) collisionShape;
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btVoronoiSimplexSolver simplexSolver;
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#define USE_SUBSIMPLEX_CONVEX_CAST 1
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#ifdef USE_SUBSIMPLEX_CONVEX_CAST
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btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
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#else
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//btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
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//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
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#endif //#USE_SUBSIMPLEX_CONVEX_CAST
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if (convexCaster.calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
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{
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//add hit
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if (castResult.m_normal.length2() > btScalar(0.0001))
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{
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if (castResult.m_fraction < resultCallback.m_closestHitFraction)
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{
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#ifdef USE_SUBSIMPLEX_CONVEX_CAST
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//rotate normal into worldspace
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castResult.m_normal = convexFromTrans.getBasis() * castResult.m_normal;
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#endif //USE_SUBSIMPLEX_CONVEX_CAST
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castResult.m_normal.normalize();
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btCollisionWorld::LocalConvexResult localConvexResult
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(
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collisionObject,
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0,
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castResult.m_normal,
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btVector3(6,6,6), // FIXME need real hitpoint
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castResult.m_fraction
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);
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bool normalInWorldSpace = true;
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resultCallback.AddSingleResult(localConvexResult, normalInWorldSpace);
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}
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}
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}
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} else {
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if (collisionShape->isConcave())
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{
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btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
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btTransform worldTocollisionObject = colObjWorldTransform.inverse();
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btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
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btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
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btTransform rotationXform;
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rotationXform.setIdentity (); // FIXME!!!
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//ConvexCast::CastResult
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struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
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{
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btCollisionWorld::ConvexResultCallback* m_resultCallback;
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btCollisionObject* m_collisionObject;
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btTriangleMeshShape* m_triangleMesh;
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BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
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btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
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btTriangleConvexcastCallback(castShape, from,to, triangleToWorld),
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m_resultCallback(resultCallback),
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m_collisionObject(collisionObject),
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m_triangleMesh(triangleMesh)
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{
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}
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virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
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{
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btCollisionWorld::LocalShapeInfo shapeInfo;
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shapeInfo.m_shapePart = partId;
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shapeInfo.m_triangleIndex = triangleIndex;
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btCollisionWorld::LocalConvexResult convexResult
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(m_collisionObject,
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&shapeInfo,
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hitNormalLocal,
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hitPointLocal,
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hitFraction);
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bool normalInWorldSpace = false;
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return m_resultCallback->AddSingleResult(convexResult,normalInWorldSpace);
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}
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};
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BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
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tccb.m_hitFraction = resultCallback.m_closestHitFraction;
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btVector3 boxMinLocal, boxMaxLocal;
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castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
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triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
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} else {
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//todo: use AABB tree or other BVH acceleration structure!
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if (collisionShape->isCompound())
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{
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
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int i=0;
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for (i=0;i<compoundShape->getNumChildShapes();i++)
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{
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btTransform childTrans = compoundShape->getChildTransform(i);
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const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
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btTransform childWorldTrans = colObjWorldTransform * childTrans;
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objectQuerySingle(castShape, convexFromTrans,convexToTrans,
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collisionObject,
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childCollisionShape,
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childWorldTrans,
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resultCallback, collisionFilterMask);
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}
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}
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}
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}
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@@ -362,3 +464,42 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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}
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}
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void btCollisionWorld::convexTest(const btConvexShape* castShape, const btVector3& convexFromWorld, const btVector3& convexToWorld, ConvexResultCallback& resultCallback,short int collisionFilterMask)
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{
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btTransform convexFromTrans,convexToTrans;
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convexFromTrans.setIdentity();
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convexFromTrans.setOrigin(convexFromWorld);
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convexToTrans.setIdentity();
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convexToTrans.setOrigin(convexToWorld);
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btVector3 castShapeAabbMin, castShapeAabbMax;
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btTransform I;
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I.setIdentity();
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castShape->getAabb (I, castShapeAabbMin, castShapeAabbMax);
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/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
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// do a ray-shape query using convexCaster (CCD)
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int i;
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for (i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* collisionObject= m_collisionObjects[i];
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//only perform raycast if filterMask matches
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if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
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//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
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btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
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collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
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AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
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btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
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btVector3 hitNormal;
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if (btRayAabb(convexFromWorld,convexToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
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{
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objectQuerySingle(castShape, convexFromTrans,convexToTrans,
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collisionObject,
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collisionObject->getCollisionShape(),
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collisionObject->getWorldTransform(),
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resultCallback);
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}
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}
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}
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}
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@@ -204,7 +204,83 @@ public:
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};
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struct LocalConvexResult
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{
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LocalConvexResult(btCollisionObject* hitCollisionObject,
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LocalShapeInfo* localShapeInfo,
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const btVector3& hitNormalLocal,
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const btVector3& hitPointLocal,
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btScalar hitFraction
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)
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:m_hitCollisionObject(hitCollisionObject),
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m_localShapeInfo(localShapeInfo),
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m_hitNormalLocal(hitNormalLocal),
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m_hitPointLocal(hitPointLocal),
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m_hitFraction(hitFraction)
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{
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}
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btCollisionObject* m_hitCollisionObject;
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LocalShapeInfo* m_localShapeInfo;
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btVector3 m_hitNormalLocal;
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btVector3 m_hitPointLocal;
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btScalar m_hitFraction;
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};
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///RayResultCallback is used to report new raycast results
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struct ConvexResultCallback
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{
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virtual ~ConvexResultCallback()
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{
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}
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btScalar m_closestHitFraction;
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bool HasHit()
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{
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return (m_closestHitFraction < btScalar(1.));
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}
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ConvexResultCallback()
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:m_closestHitFraction(btScalar(1.))
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{
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}
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virtual btScalar AddSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
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};
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struct ClosestConvexResultCallback : public ConvexResultCallback
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{
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ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
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:m_convexFromWorld(convexFromWorld),
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m_convexToWorld(convexToWorld),
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m_hitCollisionObject(0)
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{
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}
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btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
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btVector3 m_convexToWorld;
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btVector3 m_hitNormalWorld;
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btVector3 m_hitPointWorld;
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btCollisionObject* m_hitCollisionObject;
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virtual btScalar AddSingleResult(LocalConvexResult& rayResult,bool normalInWorldSpace)
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{
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//caller already does the filter on the m_closestHitFraction
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assert(rayResult.m_hitFraction <= m_closestHitFraction);
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m_closestHitFraction = rayResult.m_hitFraction;
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m_hitCollisionObject = rayResult.m_hitCollisionObject;
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if (normalInWorldSpace)
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{
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m_hitNormalWorld = rayResult.m_hitNormalLocal;
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} else
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{
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///need to transform normal into worldspace
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m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
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}
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m_hitPointWorld.setInterpolate3(m_convexFromWorld,m_convexToWorld,rayResult.m_hitFraction);
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return rayResult.m_hitFraction;
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}
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};
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int getNumCollisionObjects() const
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{
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@@ -215,6 +291,10 @@ public:
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/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
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void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
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// convexTest performs a linear convex cast on all objects in the btCollisionWorld, and calls the resultCallback
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// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
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void convexTest (const btConvexShape* castShape, const btVector3& from, const btVector3& to, ConvexResultCallback& resultCallback, short int collisionFilterMask=-1);
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/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
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/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
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/// This allows more customization.
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@@ -229,7 +309,7 @@ public:
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btCollisionObject* collisionObject,
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const btCollisionShape* collisionShape,
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const btTransform& colObjWorldTransform,
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RayResultCallback& resultCallback, short int collisionFilterMask=-1);
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ConvexResultCallback& resultCallback, short int collisionFilterMask=-1);
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void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
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@@ -151,6 +151,66 @@ void btBvhTriangleMeshShape::performRaycast (btTriangleRaycastCallback* callback
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m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget);
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}
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void btBvhTriangleMeshShape::performConvexcast (btTriangleConvexcastCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax)
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{
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struct MyNodeOverlapCallback : public btNodeOverlapCallback
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{
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btStridingMeshInterface* m_meshInterface;
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btTriangleConvexcastCallback* m_callback;
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MyNodeOverlapCallback(btTriangleConvexcastCallback* callback,btStridingMeshInterface* meshInterface)
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:m_meshInterface(meshInterface),
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m_callback(callback)
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{
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}
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virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
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{
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btVector3 m_triangle[3];
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const unsigned char *vertexbase;
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int numverts;
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PHY_ScalarType type;
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int stride;
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const unsigned char *indexbase;
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int indexstride;
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int numfaces;
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PHY_ScalarType indicestype;
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m_meshInterface->getLockedReadOnlyVertexIndexBase(
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&vertexbase,
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numverts,
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type,
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stride,
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&indexbase,
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indexstride,
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numfaces,
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indicestype,
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nodeSubPart);
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int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
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btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
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const btVector3& meshScaling = m_meshInterface->getScaling();
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
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btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
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m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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}
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/* Perform ray vs. triangle collision here */
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m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
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m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
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}
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};
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MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);
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m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax);
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}
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//perform bvh tree traversal and report overlapping triangles to 'callback'
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void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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@@ -53,6 +53,7 @@ public:
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void performRaycast (btTriangleRaycastCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
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void performConvexcast (btTriangleConvexcastCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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@@ -741,7 +741,7 @@ void btOptimizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantize
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void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, int startNodeIndex,int endNodeIndex) const
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void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
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{
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btAssert(m_useQuantization);
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@@ -776,6 +776,10 @@ void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
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rayAabbMin.setMin(rayTarget);
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rayAabbMax.setMax(rayTarget);
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/* Add box cast extents to bounding box */
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rayAabbMin += aabbMin;
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rayAabbMax += aabbMax;
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unsigned short int quantizedQueryAabbMin[3];
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unsigned short int quantizedQueryAabbMax[3];
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quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin);
|
||||
@@ -815,6 +819,9 @@ void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
|
||||
btVector3 bounds[2];
|
||||
bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
|
||||
bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
|
||||
/* Add box cast extents */
|
||||
bounds[0] += aabbMin;
|
||||
bounds[1] += aabbMax;
|
||||
btVector3 normal;
|
||||
#if 0
|
||||
bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
|
||||
@@ -831,6 +838,7 @@ void btOptimizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
|
||||
#endif
|
||||
}
|
||||
|
||||
RayBoxOverlap = true;
|
||||
if (isLeafNode && RayBoxOverlap)
|
||||
{
|
||||
nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
|
||||
@@ -946,7 +954,7 @@ void btOptimizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallb
|
||||
bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
|
||||
if (fast_path)
|
||||
{
|
||||
walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, 0, m_curNodeIndex);
|
||||
walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, btVector3(0, 0, 0), btVector3(0, 0, 0), 0, m_curNodeIndex);
|
||||
} else {
|
||||
/* Otherwise fallback to AABB overlap test */
|
||||
btVector3 aabbMin = raySource;
|
||||
@@ -958,13 +966,16 @@ void btOptimizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallb
|
||||
}
|
||||
|
||||
|
||||
void btOptimizedBvh::reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
|
||||
void btOptimizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
|
||||
{
|
||||
(void)nodeCallback;
|
||||
(void)aabbMin;
|
||||
(void)aabbMax;
|
||||
//not yet, please use aabb
|
||||
btAssert(0);
|
||||
bool supported = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
|
||||
if (supported)
|
||||
{
|
||||
walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
|
||||
} else {
|
||||
//not yet, please implement different paths
|
||||
btAssert("Box cast on this type of Bvh Tree is not supported yet" && 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@ protected:
|
||||
|
||||
void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, int startNodeIndex,int endNodeIndex) const;
|
||||
void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
|
||||
void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
|
||||
|
||||
///tree traversal designed for small-memory processors like PS3 SPU
|
||||
@@ -331,7 +331,7 @@ public:
|
||||
|
||||
void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
|
||||
void reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point) const
|
||||
{
|
||||
|
||||
@@ -13,7 +13,14 @@ subject to the following restrictions:
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
|
||||
#include "btRaycastCallback.h"
|
||||
|
||||
btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to)
|
||||
@@ -97,3 +104,55 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld)
|
||||
{
|
||||
m_convexShape = convexShape;
|
||||
m_convexShapeFrom = convexShapeFrom;
|
||||
m_convexShapeTo = convexShapeTo;
|
||||
m_triangleToWorld = triangleToWorld;
|
||||
m_hitFraction = 1.0;
|
||||
}
|
||||
|
||||
void
|
||||
btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex)
|
||||
{
|
||||
btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]);
|
||||
|
||||
btVoronoiSimplexSolver simplexSolver;
|
||||
|
||||
|
||||
//#define USE_SUBSIMPLEX_CONVEX_CAST 1
|
||||
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
|
||||
btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver);
|
||||
#else
|
||||
//btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver);
|
||||
btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,NULL);
|
||||
#endif //#USE_SUBSIMPLEX_CONVEX_CAST
|
||||
|
||||
btConvexCast::CastResult castResult;
|
||||
castResult.m_fraction = btScalar(1.);
|
||||
if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult))
|
||||
{
|
||||
//add hit
|
||||
if (castResult.m_normal.length2() > btScalar(0.0001))
|
||||
{
|
||||
if (castResult.m_fraction < m_hitFraction)
|
||||
{
|
||||
|
||||
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
|
||||
//rotate normal into worldspace
|
||||
castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal;
|
||||
#endif //USE_SUBSIMPLEX_CONVEX_CAST
|
||||
castResult.m_normal.normalize();
|
||||
|
||||
reportHit (castResult.m_normal,
|
||||
btVector3(6,6,6),
|
||||
castResult.m_fraction,
|
||||
partId,
|
||||
triangleIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,8 +17,9 @@ subject to the following restrictions:
|
||||
#define RAYCAST_TRI_CALLBACK_H
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
struct btBroadphaseProxy;
|
||||
|
||||
class btConvexShape;
|
||||
|
||||
class btTriangleRaycastCallback: public btTriangleCallback
|
||||
{
|
||||
@@ -38,5 +39,21 @@ public:
|
||||
|
||||
};
|
||||
|
||||
class btTriangleConvexcastCallback : public btTriangleCallback
|
||||
{
|
||||
public:
|
||||
const btConvexShape* m_convexShape;
|
||||
btTransform m_convexShapeFrom;
|
||||
btTransform m_convexShapeTo;
|
||||
btTransform m_triangleToWorld;
|
||||
btScalar m_hitFraction;
|
||||
|
||||
btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld);
|
||||
|
||||
virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
|
||||
|
||||
virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
|
||||
};
|
||||
|
||||
#endif //RAYCAST_TRI_CALLBACK_H
|
||||
|
||||
|
||||
@@ -20,7 +20,14 @@ subject to the following restrictions:
|
||||
#include "btVector3.h"
|
||||
#include "btMinMax.h"
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin,
|
||||
btVector3& aabbMax,
|
||||
const btVector3& expansionMin,
|
||||
const btVector3& expansionMax)
|
||||
{
|
||||
aabbMin = aabbMin + expansionMin;
|
||||
aabbMax = aabbMax + expansionMax;
|
||||
}
|
||||
|
||||
|
||||
/// conservative test for overlap between two aabbs
|
||||
|
||||
Reference in New Issue
Block a user