added CompoundDemo
This commit is contained in:
@@ -40,9 +40,9 @@ void GpuDemo::initCL(int preferredDeviceIndex, int preferredPlatformIndex)
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int ciErrNum = 0;
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//#ifdef CL_PLATFORM_INTEL
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//cl_device_type deviceType = CL_DEVICE_TYPE_ALL;
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cl_device_type deviceType = CL_DEVICE_TYPE_ALL;
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//#else
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cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
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//cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
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//#endif
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cl_platform_id platformId;
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@@ -2,6 +2,9 @@
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#define GPU_DEMO_H
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class GLInstancingRenderer;
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class GpuDemo
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{
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protected:
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@@ -28,6 +28,7 @@
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#include "rigidbody/GpuRigidBodyDemo.h"
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#include "rigidbody/ConcaveScene.h"
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#include "rigidbody/GpuConvexScene.h"
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#include "rigidbody/GpuCompoundScene.h"
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//#include "BroadphaseBenchmark.h"
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@@ -63,9 +64,10 @@ btAlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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GpuCompoundScene::MyCreateFunc,
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ConcaveScene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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GpuRigidBodyDemo::MyCreateFunc,
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//BroadphaseBenchmark::CreateFunc,
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@@ -19,24 +19,12 @@
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#include"../../ObjLoader/objLoader.h"
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struct GraphicsVertex
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{
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float xyzw[4];
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float normal[3];
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float uv[2];
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};
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struct GraphicsShape
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{
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btAlignedObjectArray<GraphicsVertex>* m_vertices;
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int m_numvertices;
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btAlignedObjectArray<int>* m_indices;
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int m_numIndices;
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float m_scaling[4];
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};
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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{
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btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
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btAlignedObjectArray<GLInstanceVertex>* vertices = new btAlignedObjectArray<GLInstanceVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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@@ -81,7 +69,7 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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indicesPtr->push_back(vtxBaseIndex+1);
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indicesPtr->push_back(vtxBaseIndex+2);
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GraphicsVertex vtx0;
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = obj->vertexList[face->vertex_index[0]]->e[0];
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vtx0.xyzw[1] = obj->vertexList[face->vertex_index[0]]->e[1];
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vtx0.xyzw[2] = obj->vertexList[face->vertex_index[0]]->e[2];
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@@ -90,7 +78,7 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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vtx0.uv[0] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[0];
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vtx0.uv[1] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[1];
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GraphicsVertex vtx1;
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GLInstanceVertex vtx1;
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vtx1.xyzw[0] = obj->vertexList[face->vertex_index[1]]->e[0];
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vtx1.xyzw[1] = obj->vertexList[face->vertex_index[1]]->e[1];
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vtx1.xyzw[2] = obj->vertexList[face->vertex_index[1]]->e[2];
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@@ -98,7 +86,7 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
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vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
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GraphicsVertex vtx2;
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GLInstanceVertex vtx2;
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vtx2.xyzw[0] = obj->vertexList[face->vertex_index[2]]->e[0];
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vtx2.xyzw[1] = obj->vertexList[face->vertex_index[2]]->e[1];
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vtx2.xyzw[2] = obj->vertexList[face->vertex_index[2]]->e[2];
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@@ -134,7 +122,7 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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indicesPtr->push_back(vtxBaseIndex+2);
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indicesPtr->push_back(vtxBaseIndex+3);
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//
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GraphicsVertex vtx3;
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GLInstanceVertex vtx3;
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vtx3.xyzw[0] = obj->vertexList[face->vertex_index[3]]->e[0];
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vtx3.xyzw[1] = obj->vertexList[face->vertex_index[3]]->e[1];
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vtx3.xyzw[2] = obj->vertexList[face->vertex_index[3]]->e[2];
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@@ -152,7 +140,7 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
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}
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GraphicsShape* gfxShape = new GraphicsShape;
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GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
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gfxShape->m_vertices = vertices;
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gfxShape->m_numvertices = vertices->size();
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gfxShape->m_indices = indicesPtr;
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@@ -199,7 +187,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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int index=10;
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{
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GraphicsShape* shape = createGraphicsShapeFromWavefrontObj(objData);
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GLInstanceGraphicsShape* shape = createGraphicsShapeFromWavefrontObj(objData);
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btVector4 scaling(4,4,4,1);
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btAlignedObjectArray<btVector3> verts;
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@@ -214,7 +202,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_vertices)/sizeof(int);
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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@@ -240,7 +228,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_vertices)/sizeof(int);
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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210
demo/gpudemo/rigidbody/GpuCompoundScene.cpp
Normal file
210
demo/gpudemo/rigidbody/GpuCompoundScene.cpp
Normal file
@@ -0,0 +1,210 @@
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#include "GpuCompoundScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "BulletCommon/btQuickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "BulletCommon/btQuaternion.h"
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#include "OpenGLWindow/btgWindowInterface.h"
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#include "gpu_broadphase/host/btGpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "basic_initialize/btOpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "parallel_primitives/host/btLauncherCL.h"
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#include "gpu_rigidbody/host/btGpuRigidBodyPipeline.h"
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#include "gpu_rigidbody/host/btGpuNarrowPhase.h"
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#include "gpu_rigidbody/host/btConfig.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "BulletCommon/btTransform.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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#if 0
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GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
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{
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GraphicsShape* gfxShape = new GraphicsShape();
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btAlignedObjectArray<GLInstanceVertex>* vertexArray = new btAlignedObjectArray<GLInstanceVertex>;
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btAlignedObjectArray<int>* indexArray = new btAlignedObjectArray<int>;
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//create a graphics shape for each child, combine them into a single graphics shape using their child transforms
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for (int i=0;i<compound->getNumChildShapes();i++)
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{
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btAssert(compound->getChildShape(i)->isPolyhedral());
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if (compound->getChildShape(i)->isPolyhedral())
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{
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btPolyhedralConvexShape* convexHull = (btPolyhedralConvexShape*) compound->getChildShape(i);
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btTransform tr = compound->getChildTransform(i);
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const btConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
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GraphicsShape* childGfxShape = createGraphicsShapeFromConvexHull(polyhedron);
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int baseIndex = vertexArray->size();
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for (int j=0;j<childGfxShape->m_numIndices;j++)
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indexArray->push_back(childGfxShape->m_indices[j]+baseIndex);
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GLInstanceVertex* orgVerts = (GLInstanceVertex*)childGfxShape->m_vertices;
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for (int j=0;j<childGfxShape->m_numvertices;j++)
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{
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GLInstanceVertex vtx;
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btVector3 pos(orgVerts[j].xyzw[0],orgVerts[j].xyzw[1],orgVerts[j].xyzw[2]);
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pos = tr*pos;
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vtx.xyzw[0] = childGfxShape->m_scaling[0]*pos.x();
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vtx.xyzw[1] = childGfxShape->m_scaling[1]*pos.y();
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vtx.xyzw[2] = childGfxShape->m_scaling[2]*pos.z();
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vtx.xyzw[3] = 10.f;
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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btVector3 normal(orgVerts[j].normal[0],orgVerts[j].normal[1],orgVerts[j].normal[2]);
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normal = tr.getBasis()*normal;
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vtx.normal[0] = normal.x();
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vtx.normal[1] = normal.y();
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vtx.normal[2] = normal.z();
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vertexArray->push_back(vtx);
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}
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}
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}
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btPolyhedralConvexShape* convexHull = (btPolyhedralConvexShape*) compound->getChildShape(0);
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const btConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
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GraphicsShape* childGfxShape = createGraphicsShapeFromConvexHull(polyhedron);
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gfxShape->m_indices = &indexArray->at(0);
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gfxShape->m_numIndices = indexArray->size();
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gfxShape->m_vertices = &vertexArray->at(0).xyzw[0];
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gfxShape->m_numvertices = vertexArray->size();
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gfxShape->m_scaling[0] = 1;
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gfxShape->m_scaling[1] = 1;
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gfxShape->m_scaling[2] = 1;
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gfxShape->m_scaling[3] = 1;
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return gfxShape;
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}
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#endif
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void GpuCompoundScene::setupScene(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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btAlignedObjectArray<GLInstanceVertex> vertexArray;
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btAlignedObjectArray<int> indexArray;
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=10;
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float scaling[4] = {1,1,1,1};
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int colIndex = 0;
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GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0];
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int stride2 = sizeof(GLInstanceVertex);
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btAssert(stride2 == strideInBytes);
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{
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int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 childPositions[3] = {
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btVector3(0,-2,0),
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btVector3(0,0,0),
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btVector3(0,2,0)
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};
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btAlignedObjectArray<btGpuChildShape> childShapes;
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int numChildShapes = 3;
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for (int i=0;i<numChildShapes;i++)
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{
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//for now, only support polyhedral child shapes
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btGpuChildShape child;
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child.m_shapeIndex = childColIndex;
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btVector3 pos = childPositions[i];
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btQuaternion orn(0,0,0,1);
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for (int v=0;v<4;v++)
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{
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child.m_childPosition[v] = pos[v];
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child.m_childOrientation[v] = orn[v];
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}
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childShapes.push_back(child);
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(pos);
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tr.setRotation(orn);
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int baseIndex = vertexArray.size();
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for (int j=0;j<numIndices;j++)
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indexArray.push_back(cube_indices[j]+baseIndex);
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//add transformed graphics vertices and indices
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for (int v=0;v<numVertices;v++)
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{
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GLInstanceVertex vert = cubeVerts[v];
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btVector3 vertPos(vert.xyzw[0],vert.xyzw[1],vert.xyzw[2]);
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btVector3 newPos = tr*vertPos;
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vert.xyzw[0] = newPos[0];
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vert.xyzw[1] = newPos[1];
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vert.xyzw[2] = newPos[2];
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vert.xyzw[3] = 0.f;
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vertexArray.push_back(vert);
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}
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}
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colIndex= m_data->m_np->registerCompoundShape(&childShapes);
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}
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int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
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btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,0,1,1),
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btVector4(0,1,1,1),
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};
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int curColor = 0;
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for (int i=0;i<ci.arraySizeX;i++)
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{
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for (int j=0;j<ci.arraySizeY;j++)
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{
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for (int k=0;k<ci.arraySizeZ;k++)
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{
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float mass = j==0? 0.f : 1.f;
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btVector3 position(i*ci.gapX,j*ci.gapY,k*ci.gapZ);
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btQuaternion orn(1,0,0,0);
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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btVector4 scaling(1,1,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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index++;
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}
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}
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}
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float camPos[4]={0,0,0};//65.5,4.5,65.5,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(20);
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}
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27
demo/gpudemo/rigidbody/GpuCompoundScene.h
Normal file
27
demo/gpudemo/rigidbody/GpuCompoundScene.h
Normal file
@@ -0,0 +1,27 @@
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#ifndef GPU_COMPOUND_SCENE_H
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#define GPU_COMPOUND_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class GpuCompoundScene : public GpuRigidBodyDemo
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{
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public:
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GpuCompoundScene(){}
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virtual ~GpuCompoundScene(){}
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virtual const char* getName()
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{
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return "GpuCompound";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuCompoundScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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};
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#endif //GPU_COMPOUND_SCENE_H
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@@ -21,7 +21,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_vertices)/sizeof(int);
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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Block a user