expose texture unique id after loading URD file, so you can restore to the original texture after changing it to a custom texture. See also getTextureUid.py example.
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@@ -5428,8 +5428,10 @@ static PyObject* pybullet_getVisualShapeData(PyObject* self, PyObject* args, PyO
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PyObject* pyResultList = 0;
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int physicsClientId = 0;
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b3PhysicsClientHandle sm = 0;
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static char* kwlist[] = {"objectUniqueId", "physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|i", kwlist, &objectUniqueId, &physicsClientId))
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int flags=0;
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static char* kwlist[] = {"objectUniqueId", "flags", "physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|ii", kwlist, &objectUniqueId, &flags, &physicsClientId))
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{
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return NULL;
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}
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@@ -5450,7 +5452,9 @@ static PyObject* pybullet_getVisualShapeData(PyObject* self, PyObject* args, PyO
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pyResultList = PyTuple_New(visualShapeInfo.m_numVisualShapes);
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for (i = 0; i < visualShapeInfo.m_numVisualShapes; i++)
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{
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PyObject* visualShapeObList = PyTuple_New(8);
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int numFields = flags&eVISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS ? 9 : 8;
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PyObject* visualShapeObList = PyTuple_New(numFields);
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PyObject* item;
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item = PyInt_FromLong(visualShapeInfo.m_visualShapeData[i].m_objectUniqueId);
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PyTuple_SetItem(visualShapeObList, 0, item);
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@@ -5511,6 +5515,11 @@ static PyObject* pybullet_getVisualShapeData(PyObject* self, PyObject* args, PyO
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PyTuple_SetItem(rgba, 3, item);
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PyTuple_SetItem(visualShapeObList, 7, rgba);
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}
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if (flags&eVISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS)
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{
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item = PyInt_FromLong(visualShapeInfo.m_visualShapeData[i].m_textureUniqueId);
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PyTuple_SetItem(visualShapeObList, 8, item);
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}
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PyTuple_SetItem(pyResultList, i, visualShapeObList);
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}
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@@ -9656,6 +9665,8 @@ initpybullet(void)
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PyModule_AddIntConstant(m, "URDF_USE_SELF_COLLISION_EXCLUDE_PARENT", URDF_USE_SELF_COLLISION_EXCLUDE_PARENT);
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PyModule_AddIntConstant(m, "URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS", URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS);
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PyModule_AddIntConstant(m, "VISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS", eVISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS);
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PyModule_AddIntConstant(m, "MAX_RAY_INTERSECTION_BATCH_SIZE", MAX_RAY_INTERSECTION_BATCH_SIZE_STREAMING);
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PyModule_AddIntConstant(m, "B3G_F1", B3G_F1);
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