reverted patch, it breaks all the demos.
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@@ -159,15 +159,16 @@ class btMatrix3x3 {
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}
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}
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/** @brief Set the matrix from euler angles YPR around ZYX axes
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/** @brief Set the matrix from euler angles YPR around ZYX axes
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* @param eulerZ Yaw aboud Z axis
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* @param eulerY Pitch around Y axis
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* @param eulerX Roll about X axis
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* @param eulerX Roll about X axis
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* @param eulerY Pitch around Y axis
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* @param eulerZ Yaw aboud Z axis
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*
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*
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* These angles are used to produce a rotation matrix. The euler
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* These angles are used to produce a rotation matrix. The euler
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* angles are applied in ZYX order. I.e a vector is first rotated
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* angles are applied in ZYX order. I.e a vector is first rotated
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* about X then Y and then Z
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* about X then Y and then Z
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**/
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**/
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void setEulerZYX(btScalar eulerZ, btScalar eulerY,btScalar eulerX) {
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void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
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///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
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btScalar ci ( btCos(eulerX));
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btScalar ci ( btCos(eulerX));
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btScalar cj ( btCos(eulerY));
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btScalar cj ( btCos(eulerY));
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btScalar ch ( btCos(eulerZ));
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btScalar ch ( btCos(eulerZ));
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