add basic legacy OpenGL2 rendering
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@@ -424,11 +424,8 @@ struct CommonRigidBodyBase : public ExampleInterface
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virtual void renderScene()
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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if (m_guiHelper->getRenderInterface())
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{
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m_guiHelper->getRenderInterface()->renderScene();
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}
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m_guiHelper->render(m_dynamicsWorld);
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}
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};
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