add basic legacy OpenGL2 rendering
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@@ -5,7 +5,7 @@
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#include "../CommonInterfaces/ExampleInterface.h"
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#include "LinearMath/btTransform.h"
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#include "GUIHelperInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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///quick demo showing the right-handed coordinate system and positive rotations around each axis
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class CoordinateSystemDemo : public ExampleInterface
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{
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@@ -15,7 +15,7 @@
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#include "../CommonInterfaces/ExampleInterface.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btBulletCollisionCommon.h"
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#include "GUIHelperInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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struct RaytracerPhysicsSetup : public ExampleInterface
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{
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@@ -7,7 +7,7 @@
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/ExampleInterface.h"
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#include "GUIHelperInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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///quick demo showing the right-handed coordinate system and positive rotations around each axis
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class RenderInstancingDemo : public ExampleInterface
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