add basic legacy OpenGL2 rendering

This commit is contained in:
erwin coumans
2015-04-20 15:28:52 -07:00
parent 482deb1fca
commit 13396d32bf
14 changed files with 1080 additions and 100 deletions

View File

@@ -5,7 +5,7 @@
#include "../CommonInterfaces/ExampleInterface.h"
#include "LinearMath/btTransform.h"
#include "GUIHelperInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
///quick demo showing the right-handed coordinate system and positive rotations around each axis
class CoordinateSystemDemo : public ExampleInterface
{

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@@ -15,7 +15,7 @@
#include "../CommonInterfaces/ExampleInterface.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btBulletCollisionCommon.h"
#include "GUIHelperInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
struct RaytracerPhysicsSetup : public ExampleInterface
{

View File

@@ -7,7 +7,7 @@
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../CommonInterfaces/ExampleInterface.h"
#include "GUIHelperInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
///quick demo showing the right-handed coordinate system and positive rotations around each axis
class RenderInstancingDemo : public ExampleInterface