add basic legacy OpenGL2 rendering
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "BasicExample.h"
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#include "btBulletDynamicsCommon.h"
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@@ -21,6 +22,7 @@ struct BasicExample : public CommonRigidBodyBase
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}
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virtual ~BasicExample(){}
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virtual void initPhysics();
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virtual void renderScene();
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};
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void BasicExample::initPhysics()
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@@ -102,6 +104,15 @@ void BasicExample::initPhysics()
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}
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void BasicExample::renderScene()
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{
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CommonRigidBodyBase::renderScene();
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}
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ExampleInterface* BasicExampleCreateFunc(PhysicsInterface* pint, GUIHelperInterface* helper, int option)
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{
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@@ -110,6 +121,3 @@ ExampleInterface* BasicExampleCreateFunc(PhysicsInterface* pint, GUIHelperInt
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@@ -25,6 +25,8 @@ struct GUIHelperInterface
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)=0;
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virtual void render(const btDiscreteDynamicsWorld* rbWorld)=0;
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)=0;
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) =0;
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@@ -63,6 +65,8 @@ struct DummyGUIHelper : public GUIHelperInterface
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld){}
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virtual void render(const btDiscreteDynamicsWorld* rbWorld) {}
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }
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@@ -425,10 +425,7 @@ struct CommonRigidBodyBase : public ExampleInterface
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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if (m_guiHelper->getRenderInterface())
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{
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m_guiHelper->getRenderInterface()->renderScene();
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}
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m_guiHelper->render(m_dynamicsWorld);
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}
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};
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942
examples/ExampleBrowser/GL_ShapeDrawer.cpp
Normal file
942
examples/ExampleBrowser/GL_ShapeDrawer.cpp
Normal file
@@ -0,0 +1,942 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef _WIN32 //needed for glut.h
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#include <windows.h>
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#endif
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#include "../OpenGLWindow/OpenGL2Include.h"
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#include "GL_ShapeDrawer.h"
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#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btDefaultMotionState.h"
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///
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#include "BulletCollision/CollisionShapes/btShapeHull.h"
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#include "LinearMath/btTransformUtil.h"
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#include "LinearMath/btIDebugDraw.h"
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//for debugmodes
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#include <stdio.h> //printf debugging
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#if defined(BT_USE_DOUBLE_PRECISION)
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#define btglLoadMatrix glLoadMatrixd
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#define btglMultMatrix glMultMatrixd
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#define btglColor3 glColor3d
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#define btglVertex3 glVertex3d
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#else
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#define btglLoadMatrix glLoadMatrixf
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#define btglMultMatrix glMultMatrixf
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#define btglColor3 glColor3f
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#define btglVertex3 glVertex3d
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#endif
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void GL_ShapeDrawer::drawCoordSystem() {
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glBegin(GL_LINES);
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glColor3f(1, 0, 0);
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glVertex3d(0, 0, 0);
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glVertex3d(1, 0, 0);
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glColor3f(0, 1, 0);
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glVertex3d(0, 0, 0);
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glVertex3d(0, 1, 0);
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glColor3f(0, 0, 1);
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glVertex3d(0, 0, 0);
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glVertex3d(0, 0, 1);
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glEnd();
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}
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class GlDrawcallback : public btTriangleCallback
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{
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public:
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bool m_wireframe;
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GlDrawcallback()
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:m_wireframe(false)
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{
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}
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virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
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{
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(void)triangleIndex;
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(void)partId;
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if (m_wireframe)
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{
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glBegin(GL_LINES);
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glColor3f(1, 0, 0);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 1, 0);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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} else
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{
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glBegin(GL_TRIANGLES);
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//glColor3f(1, 1, 1);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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}
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}
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};
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class TriangleGlDrawcallback : public btInternalTriangleIndexCallback
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{
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public:
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virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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{
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(void)triangleIndex;
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(void)partId;
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glBegin(GL_TRIANGLES);//LINES);
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glColor3f(1, 0, 0);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 1, 0);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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}
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};
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void GL_ShapeDrawer::drawSphere(btScalar radius, int lats, int longs)
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{
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int i, j;
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for(i = 0; i <= lats; i++) {
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btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats);
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btScalar z0 = radius*sin(lat0);
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btScalar zr0 = radius*cos(lat0);
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btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats);
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btScalar z1 = radius*sin(lat1);
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btScalar zr1 = radius*cos(lat1);
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glBegin(GL_QUAD_STRIP);
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for(j = 0; j <= longs; j++) {
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btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs;
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btScalar x = cos(lng);
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btScalar y = sin(lng);
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glNormal3f(x * zr1, y * zr1, z1);
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glVertex3f(x * zr1, y * zr1, z1);
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glNormal3f(x * zr0, y * zr0, z0);
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glVertex3f(x * zr0, y * zr0, z0);
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}
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glEnd();
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}
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}
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GL_ShapeDrawer::ShapeCache* GL_ShapeDrawer::cache(btConvexShape* shape)
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{
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ShapeCache* sc=(ShapeCache*)shape->getUserPointer();
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if(!sc)
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{
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sc=new(btAlignedAlloc(sizeof(ShapeCache),16)) ShapeCache(shape);
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sc->m_shapehull.buildHull(shape->getMargin());
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m_shapecaches.push_back(sc);
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shape->setUserPointer(sc);
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/* Build edges */
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const int ni=sc->m_shapehull.numIndices();
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const int nv=sc->m_shapehull.numVertices();
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const unsigned int* pi=sc->m_shapehull.getIndexPointer();
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const btVector3* pv=sc->m_shapehull.getVertexPointer();
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btAlignedObjectArray<ShapeCache::Edge*> edges;
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sc->m_edges.reserve(ni);
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edges.resize(nv*nv,0);
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for(int i=0;i<ni;i+=3)
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{
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const unsigned int* ti=pi+i;
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const btVector3 nrm=btCross(pv[ti[1]]-pv[ti[0]],pv[ti[2]]-pv[ti[0]]).normalized();
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for(int j=2,k=0;k<3;j=k++)
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{
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const unsigned int a=ti[j];
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const unsigned int b=ti[k];
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ShapeCache::Edge*& e=edges[btMin(a,b)*nv+btMax(a,b)];
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if(!e)
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{
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sc->m_edges.push_back(ShapeCache::Edge());
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e=&sc->m_edges[sc->m_edges.size()-1];
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e->n[0]=nrm;e->n[1]=-nrm;
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e->v[0]=a;e->v[1]=b;
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}
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else
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{
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e->n[1]=nrm;
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}
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}
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}
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}
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return(sc);
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}
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void renderSquareA(float x, float y, float z)
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{
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glBegin(GL_LINE_LOOP);
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glVertex3f(x, y, z);
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glVertex3f(x + 10.f, y, z);
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glVertex3f(x + 10.f, y + 10.f, z);
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glVertex3f(x, y + 10.f, z);
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glEnd();
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}
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inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
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void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
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{
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if (shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE)
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{
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btVector3 org(m[12], m[13], m[14]);
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btVector3 dx(m[0], m[1], m[2]);
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btVector3 dy(m[4], m[5], m[6]);
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// btVector3 dz(m[8], m[9], m[10]);
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const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
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btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
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dx *= halfExtent[0];
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dy *= halfExtent[1];
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// dz *= halfExtent[2];
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glColor3f(1,1,1);
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glDisable(GL_LIGHTING);
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glLineWidth(2);
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glBegin(GL_LINE_LOOP);
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glDrawVector(org - dx - dy);
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glDrawVector(org - dx + dy);
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glDrawVector(org + dx + dy);
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glDrawVector(org + dx - dy);
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glEnd();
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return;
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}
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else if((shape->getShapeType() == BOX_SHAPE_PROXYTYPE) && (debugMode & btIDebugDraw::DBG_FastWireframe))
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{
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btVector3 org(m[12], m[13], m[14]);
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btVector3 dx(m[0], m[1], m[2]);
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btVector3 dy(m[4], m[5], m[6]);
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btVector3 dz(m[8], m[9], m[10]);
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const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
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btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
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dx *= halfExtent[0];
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dy *= halfExtent[1];
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dz *= halfExtent[2];
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glBegin(GL_LINE_LOOP);
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glDrawVector(org - dx - dy - dz);
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glDrawVector(org + dx - dy - dz);
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glDrawVector(org + dx + dy - dz);
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glDrawVector(org - dx + dy - dz);
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glDrawVector(org - dx + dy + dz);
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glDrawVector(org + dx + dy + dz);
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glDrawVector(org + dx - dy + dz);
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glDrawVector(org - dx - dy + dz);
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glEnd();
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glBegin(GL_LINES);
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glDrawVector(org + dx - dy - dz);
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glDrawVector(org + dx - dy + dz);
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glDrawVector(org + dx + dy - dz);
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glDrawVector(org + dx + dy + dz);
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glDrawVector(org - dx - dy - dz);
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glDrawVector(org - dx + dy - dz);
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glDrawVector(org - dx - dy + dz);
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glDrawVector(org - dx + dy + dz);
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glEnd();
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return;
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}
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glPushMatrix();
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btglMultMatrix(m);
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if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
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{
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const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
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const btConvexShape* convexShape = scalingShape->getChildShape();
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float scalingFactor = (float)scalingShape->getUniformScalingFactor();
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{
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btScalar tmpScaling[4][4]={{scalingFactor,0,0,0},
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{0,scalingFactor,0,0},
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{0,0,scalingFactor,0},
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{0,0,0,1}};
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drawOpenGL( (btScalar*)tmpScaling,convexShape,color,debugMode,worldBoundsMin,worldBoundsMax);
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}
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glPopMatrix();
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return;
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}
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if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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{
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
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for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
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{
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btTransform childTrans = compoundShape->getChildTransform(i);
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const btCollisionShape* colShape = compoundShape->getChildShape(i);
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ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
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childTrans.getOpenGLMatrix(childMat);
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drawOpenGL(childMat,colShape,color,debugMode,worldBoundsMin,worldBoundsMax);
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}
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} else
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{
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if(m_textureenabled&&(!m_textureinitialized))
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{
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GLubyte* image=new GLubyte[256*256*4];
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for(int y=0;y<256;++y)
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{
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const int t=y>>4;
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GLubyte* pi=image+y*256*3;
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for(int x=0;x<256;++x)
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{
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const int s=x>>4;
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const GLubyte b=180;
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GLubyte c=b+((s+(t&1))&1)*(255-b);
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pi[0]=pi[1]=pi[2]=pi[3]=c;pi+=3;
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}
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}
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glGenTextures(1,(GLuint*)&m_texturehandle);
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glBindTexture(GL_TEXTURE_2D,m_texturehandle);
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glGenTextures(1,(GLuint*)&m_texturehandle);
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glBindTexture(GL_TEXTURE_2D,m_texturehandle);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256 , 256 , 0, GL_RGB, GL_UNSIGNED_BYTE, image);
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//glGenerateMipmap(GL_TEXTURE_2D);
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delete[] image;
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}
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glScalef(0.025f,0.025f,0.025f);
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glMatrixMode(GL_MODELVIEW);
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static const GLfloat planex[]={1,0,0,0};
|
||||
// static const GLfloat planey[]={0,1,0,0};
|
||||
static const GLfloat planez[]={0,0,1,0};
|
||||
glTexGenfv(GL_S,GL_OBJECT_PLANE,planex);
|
||||
glTexGenfv(GL_T,GL_OBJECT_PLANE,planez);
|
||||
glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
|
||||
glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_GEN_R);
|
||||
m_textureinitialized=true;
|
||||
|
||||
|
||||
|
||||
|
||||
//drawCoordSystem();
|
||||
|
||||
//glPushMatrix();
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
if(m_textureenabled)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D,m_texturehandle);
|
||||
} else
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
||||
glColor3f(color.x(),color.y(), color.z());
|
||||
|
||||
//bool useWireframeFallback = true;
|
||||
|
||||
if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
|
||||
{
|
||||
///you can comment out any of the specific cases, and use the default
|
||||
|
||||
///the benefit of 'default' is that it approximates the actual collision shape including collision margin
|
||||
//int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType();
|
||||
int shapetype=shape->getShapeType();
|
||||
switch (shapetype)
|
||||
{
|
||||
|
||||
case SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
|
||||
float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
|
||||
drawSphere(radius,10,10);
|
||||
//useWireframeFallback = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
||||
btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
|
||||
|
||||
static int indices[36] = {
|
||||
0,1,2,
|
||||
3,2,1,
|
||||
4,0,6,
|
||||
6,0,2,
|
||||
5,1,4,
|
||||
4,1,0,
|
||||
7,3,1,
|
||||
7,1,5,
|
||||
5,4,7,
|
||||
7,4,6,
|
||||
7,2,3,
|
||||
7,6,2};
|
||||
|
||||
btVector3 vertices[8]={
|
||||
btVector3(halfExtent[0],halfExtent[1],halfExtent[2]),
|
||||
btVector3(-halfExtent[0],halfExtent[1],halfExtent[2]),
|
||||
btVector3(halfExtent[0],-halfExtent[1],halfExtent[2]),
|
||||
btVector3(-halfExtent[0],-halfExtent[1],halfExtent[2]),
|
||||
btVector3(halfExtent[0],halfExtent[1],-halfExtent[2]),
|
||||
btVector3(-halfExtent[0],halfExtent[1],-halfExtent[2]),
|
||||
btVector3(halfExtent[0],-halfExtent[1],-halfExtent[2]),
|
||||
btVector3(-halfExtent[0],-halfExtent[1],-halfExtent[2])};
|
||||
#if 1
|
||||
glBegin (GL_TRIANGLES);
|
||||
int si=36;
|
||||
for (int i=0;i<si;i+=3)
|
||||
{
|
||||
const btVector3& v1 = vertices[indices[i]];;
|
||||
const btVector3& v2 = vertices[indices[i+1]];
|
||||
const btVector3& v3 = vertices[indices[i+2]];
|
||||
btVector3 normal = (v3-v1).cross(v2-v1);
|
||||
normal.normalize ();
|
||||
glNormal3f(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3f (v1.x(), v1.y(), v1.z());
|
||||
glVertex3f (v2.x(), v2.y(), v2.z());
|
||||
glVertex3f (v3.x(), v3.y(), v3.z());
|
||||
|
||||
}
|
||||
glEnd();
|
||||
#endif
|
||||
|
||||
//useWireframeFallback = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
case CONE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
|
||||
int upIndex = coneShape->getConeUpIndex();
|
||||
float radius = coneShape->getRadius();//+coneShape->getMargin();
|
||||
float height = coneShape->getHeight();//+coneShape->getMargin();
|
||||
switch (upIndex)
|
||||
{
|
||||
case 0:
|
||||
glRotatef(90.0, 0.0, 1.0, 0.0);
|
||||
break;
|
||||
case 1:
|
||||
glRotatef(-90.0, 1.0, 0.0, 0.0);
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
glTranslatef(0.0, 0.0, -0.5*height);
|
||||
glutSolidCone(radius,height,10,10);
|
||||
//useWireframeFallback = false;
|
||||
break;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
case STATIC_PLANE_PROXYTYPE:
|
||||
{
|
||||
const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
|
||||
btScalar planeConst = staticPlaneShape->getPlaneConstant();
|
||||
const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
|
||||
btVector3 planeOrigin = planeNormal * planeConst;
|
||||
btVector3 vec0,vec1;
|
||||
btPlaneSpace1(planeNormal,vec0,vec1);
|
||||
btScalar vecLen = 100.f;
|
||||
btVector3 pt0 = planeOrigin + vec0*vecLen;
|
||||
btVector3 pt1 = planeOrigin - vec0*vecLen;
|
||||
btVector3 pt2 = planeOrigin + vec1*vecLen;
|
||||
btVector3 pt3 = planeOrigin - vec1*vecLen;
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(pt0.getX(),pt0.getY(),pt0.getZ());
|
||||
glVertex3f(pt1.getX(),pt1.getY(),pt1.getZ());
|
||||
glVertex3f(pt2.getX(),pt2.getY(),pt2.getZ());
|
||||
glVertex3f(pt3.getX(),pt3.getY(),pt3.getZ());
|
||||
glEnd();
|
||||
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
case MULTI_SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
|
||||
|
||||
btTransform childTransform;
|
||||
childTransform.setIdentity();
|
||||
|
||||
|
||||
for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
|
||||
{
|
||||
btSphereShape sc(multiSphereShape->getSphereRadius(i));
|
||||
childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
|
||||
ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
|
||||
childTransform.getOpenGLMatrix(childMat);
|
||||
drawOpenGL(childMat,&sc,color,debugMode,worldBoundsMin,worldBoundsMax);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
if (shape->isConvex())
|
||||
{
|
||||
const btConvexPolyhedron* poly = shape->isPolyhedral() ? ((btPolyhedralConvexShape*) shape)->getConvexPolyhedron() : 0;
|
||||
if (poly)
|
||||
{
|
||||
int i;
|
||||
glBegin (GL_TRIANGLES);
|
||||
for (i=0;i<poly->m_faces.size();i++)
|
||||
{
|
||||
btVector3 centroid(0,0,0);
|
||||
int numVerts = poly->m_faces[i].m_indices.size();
|
||||
if (numVerts>2)
|
||||
{
|
||||
btVector3 v1 = poly->m_vertices[poly->m_faces[i].m_indices[0]];
|
||||
for (int v=0;v<poly->m_faces[i].m_indices.size()-2;v++)
|
||||
{
|
||||
|
||||
btVector3 v2 = poly->m_vertices[poly->m_faces[i].m_indices[v+1]];
|
||||
btVector3 v3 = poly->m_vertices[poly->m_faces[i].m_indices[v+2]];
|
||||
btVector3 normal = (v3-v1).cross(v2-v1);
|
||||
normal.normalize ();
|
||||
glNormal3f(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3f (v1.x(), v1.y(), v1.z());
|
||||
glVertex3f (v2.x(), v2.y(), v2.z());
|
||||
glVertex3f (v3.x(), v3.y(), v3.z());
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd ();
|
||||
} else
|
||||
{
|
||||
ShapeCache* sc=cache((btConvexShape*)shape);
|
||||
//glutSolidCube(1.0);
|
||||
btShapeHull* hull = &sc->m_shapehull/*(btShapeHull*)shape->getUserPointer()*/;
|
||||
|
||||
if (hull->numTriangles () > 0)
|
||||
{
|
||||
int index = 0;
|
||||
const unsigned int* idx = hull->getIndexPointer();
|
||||
const btVector3* vtx = hull->getVertexPointer();
|
||||
|
||||
glBegin (GL_TRIANGLES);
|
||||
|
||||
for (int i = 0; i < hull->numTriangles (); i++)
|
||||
{
|
||||
int i1 = index++;
|
||||
int i2 = index++;
|
||||
int i3 = index++;
|
||||
btAssert(i1 < hull->numIndices () &&
|
||||
i2 < hull->numIndices () &&
|
||||
i3 < hull->numIndices ());
|
||||
|
||||
int index1 = idx[i1];
|
||||
int index2 = idx[i2];
|
||||
int index3 = idx[i3];
|
||||
btAssert(index1 < hull->numVertices () &&
|
||||
index2 < hull->numVertices () &&
|
||||
index3 < hull->numVertices ());
|
||||
|
||||
btVector3 v1 = vtx[index1];
|
||||
btVector3 v2 = vtx[index2];
|
||||
btVector3 v3 = vtx[index3];
|
||||
btVector3 normal = (v3-v1).cross(v2-v1);
|
||||
normal.normalize ();
|
||||
glNormal3f(normal.getX(),normal.getY(),normal.getZ());
|
||||
glVertex3f (v1.x(), v1.y(), v1.z());
|
||||
glVertex3f (v2.x(), v2.y(), v2.z());
|
||||
glVertex3f (v3.x(), v3.y(), v3.z());
|
||||
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
glNormal3f(0,1,0);
|
||||
|
||||
|
||||
/// for polyhedral shapes
|
||||
if (debugMode==btIDebugDraw::DBG_DrawFeaturesText && (shape->isPolyhedral()))
|
||||
{
|
||||
btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
|
||||
|
||||
{
|
||||
|
||||
glColor3f(1.f, 1.f, 1.f);
|
||||
int i;
|
||||
for (i=0;i<polyshape->getNumVertices();i++)
|
||||
{
|
||||
btVector3 vtx;
|
||||
polyshape->getVertex(i,vtx);
|
||||
char buf[12];
|
||||
sprintf(buf," %d",i);
|
||||
//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
}
|
||||
|
||||
for (i=0;i<polyshape->getNumPlanes();i++)
|
||||
{
|
||||
btVector3 normal;
|
||||
btVector3 vtx;
|
||||
polyshape->getPlane(normal,vtx,i);
|
||||
//btScalar d = vtx.dot(normal);
|
||||
|
||||
//char buf[12];
|
||||
//sprintf(buf," plane %d",i);
|
||||
//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
void GL_ShapeDrawer::drawShadow(btScalar* m,const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
|
||||
{
|
||||
glPushMatrix();
|
||||
btglMultMatrix(m);
|
||||
if(shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
|
||||
{
|
||||
const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
|
||||
const btConvexShape* convexShape = scalingShape->getChildShape();
|
||||
float scalingFactor = (float)scalingShape->getUniformScalingFactor();
|
||||
btScalar tmpScaling[4][4]={ {scalingFactor,0,0,0},
|
||||
{0,scalingFactor,0,0},
|
||||
{0,0,scalingFactor,0},
|
||||
{0,0,0,1}};
|
||||
drawShadow((btScalar*)tmpScaling,extrusion,convexShape,worldBoundsMin,worldBoundsMax);
|
||||
glPopMatrix();
|
||||
return;
|
||||
}
|
||||
else if(shape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
|
||||
{
|
||||
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
|
||||
for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
|
||||
{
|
||||
btTransform childTrans = compoundShape->getChildTransform(i);
|
||||
const btCollisionShape* colShape = compoundShape->getChildShape(i);
|
||||
ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
|
||||
childTrans.getOpenGLMatrix(childMat);
|
||||
drawShadow(childMat,extrusion*childTrans.getBasis(),colShape,worldBoundsMin,worldBoundsMax);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// bool useWireframeFallback = true;
|
||||
if (shape->isConvex())
|
||||
{
|
||||
ShapeCache* sc=cache((btConvexShape*)shape);
|
||||
btShapeHull* hull =&sc->m_shapehull;
|
||||
glBegin(GL_QUADS);
|
||||
for(int i=0;i<sc->m_edges.size();++i)
|
||||
{
|
||||
const btScalar d=btDot(sc->m_edges[i].n[0],extrusion);
|
||||
if((d*btDot(sc->m_edges[i].n[1],extrusion))<0)
|
||||
{
|
||||
const int q= d<0?1:0;
|
||||
const btVector3& a= hull->getVertexPointer()[sc->m_edges[i].v[q]];
|
||||
const btVector3& b= hull->getVertexPointer()[sc->m_edges[i].v[1-q]];
|
||||
glVertex3f(a[0],a[1],a[2]);
|
||||
glVertex3f(b[0],b[1],b[2]);
|
||||
glVertex3f(b[0]+extrusion[0],b[1]+extrusion[1],b[2]+extrusion[2]);
|
||||
glVertex3f(a[0]+extrusion[0],a[1]+extrusion[1],a[2]+extrusion[2]);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (shape->isConcave())//>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
|
||||
// if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btConcaveShape* concaveMesh = (btConcaveShape*) shape;
|
||||
|
||||
GlDrawcallback drawCallback;
|
||||
drawCallback.m_wireframe = false;
|
||||
|
||||
concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax);
|
||||
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
GL_ShapeDrawer::GL_ShapeDrawer()
|
||||
{
|
||||
m_texturehandle = 0;
|
||||
m_textureenabled = false;
|
||||
m_textureinitialized = false;
|
||||
}
|
||||
|
||||
GL_ShapeDrawer::~GL_ShapeDrawer()
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<m_shapecaches.size();i++)
|
||||
{
|
||||
m_shapecaches[i]->~ShapeCache();
|
||||
btAlignedFree(m_shapecaches[i]);
|
||||
}
|
||||
m_shapecaches.clear();
|
||||
if(m_textureinitialized)
|
||||
{
|
||||
glDeleteTextures(1,(const GLuint*) &m_texturehandle);
|
||||
}
|
||||
}
|
||||
|
||||
void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass)
|
||||
{
|
||||
|
||||
btAssert(dynamicsWorld);
|
||||
|
||||
|
||||
btScalar m[16];
|
||||
btMatrix3x3 rot;rot.setIdentity();
|
||||
const int numObjects=dynamicsWorld->getNumCollisionObjects();
|
||||
btVector3 wireColor(1,0,0);
|
||||
//glDisable(GL_CULL_FACE);
|
||||
|
||||
for(int i=0;i<numObjects;i++)
|
||||
{
|
||||
const btCollisionObject* colObj=dynamicsWorld->getCollisionObjectArray()[i];
|
||||
const btRigidBody* body=btRigidBody::upcast(colObj);
|
||||
if(body&&body->getMotionState())
|
||||
{
|
||||
btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState();
|
||||
myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(m);
|
||||
rot=myMotionState->m_graphicsWorldTrans.getBasis();
|
||||
}
|
||||
else
|
||||
{
|
||||
colObj->getWorldTransform().getOpenGLMatrix(m);
|
||||
rot=colObj->getWorldTransform().getBasis();
|
||||
}
|
||||
btVector3 wireColor(1.f,1.0f,0.5f); //wants deactivation
|
||||
if(i&1) wireColor=btVector3(0.f,0.0f,1.f);
|
||||
///color differently for active, sleeping, wantsdeactivation states
|
||||
if (colObj->getActivationState() == 1) //active
|
||||
{
|
||||
if (i & 1)
|
||||
{
|
||||
wireColor += btVector3 (1.f,0.f,0.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
wireColor += btVector3 (.5f,0.f,0.f);
|
||||
}
|
||||
}
|
||||
if(colObj->getActivationState()==2) //ISLAND_SLEEPING
|
||||
{
|
||||
if(i&1)
|
||||
{
|
||||
wireColor += btVector3 (0.f,1.f, 0.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
wireColor += btVector3 (0.f,0.5f,0.f);
|
||||
}
|
||||
}
|
||||
|
||||
btVector3 aabbMin(0,0,0),aabbMax(0,0,0);
|
||||
//m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax);
|
||||
|
||||
aabbMin-=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
|
||||
aabbMax+=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
|
||||
// printf("aabbMin=(%f,%f,%f)\n",aabbMin.getX(),aabbMin.getY(),aabbMin.getZ());
|
||||
// printf("aabbMax=(%f,%f,%f)\n",aabbMax.getX(),aabbMax.getY(),aabbMax.getZ());
|
||||
// m_dynamicsWorld->getDebugDrawer()->drawAabb(aabbMin,aabbMax,btVector3(1,1,1));
|
||||
|
||||
//switch(pass)
|
||||
|
||||
//if (!(getDebugMode()& btIDebugDraw::DBG_DrawWireframe))
|
||||
int debugMode = 0;//getDebugMode()
|
||||
//btVector3 m_sundirection(-1,-1,-1);
|
||||
btVector3 m_sundirection(btVector3(1,-2,1)*1000);
|
||||
|
||||
switch(pass)
|
||||
{
|
||||
case 0: drawOpenGL(m,colObj->getCollisionShape(),wireColor,debugMode,aabbMin,aabbMax);break;
|
||||
case 1: drawShadow(m,m_sundirection*rot,colObj->getCollisionShape(),aabbMin,aabbMax);break;
|
||||
case 2: drawOpenGL(m,colObj->getCollisionShape(),wireColor*btScalar(0.3),0,aabbMin,aabbMax);break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows)
|
||||
{
|
||||
|
||||
GLfloat light_ambient[] = { btScalar(0.2), btScalar(0.2), btScalar(0.2), btScalar(1.0) };
|
||||
GLfloat light_diffuse[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0) };
|
||||
GLfloat light_specular[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0 )};
|
||||
/* light_position is NOT default value */
|
||||
GLfloat light_position0[] = { btScalar(1.0), btScalar(10.0), btScalar(1.0), btScalar(0.0 )};
|
||||
GLfloat light_position1[] = { btScalar(-1.0), btScalar(-10.0), btScalar(-1.0), btScalar(0.0) };
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
||||
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHT1);
|
||||
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
|
||||
glClearColor(btScalar(0.7),btScalar(0.7),btScalar(0.7),btScalar(0));
|
||||
|
||||
|
||||
if(useShadows)
|
||||
{
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glEnable(GL_CULL_FACE);
|
||||
drawSceneInternal(dynamicsWorld,0);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
|
||||
glStencilFunc(GL_ALWAYS,1,0xFFFFFFFFL);
|
||||
glFrontFace(GL_CCW);
|
||||
glStencilOp(GL_KEEP,GL_KEEP,GL_INCR);
|
||||
drawSceneInternal(dynamicsWorld,1);
|
||||
glFrontFace(GL_CW);
|
||||
glStencilOp(GL_KEEP,GL_KEEP,GL_DECR);
|
||||
drawSceneInternal(dynamicsWorld,1);
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
glPolygonMode(GL_FRONT,GL_FILL);
|
||||
glPolygonMode(GL_BACK,GL_FILL);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDepthMask(GL_TRUE);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CCW);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
||||
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glStencilFunc( GL_NOTEQUAL, 0, 0xFFFFFFFFL );
|
||||
glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
|
||||
glDisable(GL_LIGHTING);
|
||||
drawSceneInternal(dynamicsWorld,2);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDepthFunc(GL_LESS);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_CULL_FACE);
|
||||
drawSceneInternal(dynamicsWorld,0);
|
||||
}
|
||||
}
|
||||
77
examples/ExampleBrowser/GL_ShapeDrawer.h
Normal file
77
examples/ExampleBrowser/GL_ShapeDrawer.h
Normal file
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef GL_SHAPE_DRAWER_H
|
||||
#define GL_SHAPE_DRAWER_H
|
||||
|
||||
class btCollisionShape;
|
||||
class btShapeHull;
|
||||
class btDiscreteDynamicsWorld;
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"
|
||||
|
||||
/// OpenGL shape drawing
|
||||
class GL_ShapeDrawer
|
||||
{
|
||||
protected:
|
||||
struct ShapeCache
|
||||
{
|
||||
struct Edge { btVector3 n[2];int v[2]; };
|
||||
ShapeCache(btConvexShape* s) : m_shapehull(s) {}
|
||||
btShapeHull m_shapehull;
|
||||
btAlignedObjectArray<Edge> m_edges;
|
||||
};
|
||||
//clean-up memory of dynamically created shape hulls
|
||||
btAlignedObjectArray<ShapeCache*> m_shapecaches;
|
||||
unsigned int m_texturehandle;
|
||||
bool m_textureenabled;
|
||||
bool m_textureinitialized;
|
||||
|
||||
|
||||
ShapeCache* cache(btConvexShape*);
|
||||
|
||||
virtual void drawSceneInternal(const btDiscreteDynamicsWorld* world, int pass);
|
||||
|
||||
public:
|
||||
GL_ShapeDrawer();
|
||||
|
||||
virtual ~GL_ShapeDrawer();
|
||||
|
||||
|
||||
|
||||
virtual void drawScene(const btDiscreteDynamicsWorld* world, bool useShadows);
|
||||
|
||||
///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
|
||||
virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
|
||||
virtual void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
|
||||
|
||||
bool enableTexture(bool enable) { bool p=m_textureenabled;m_textureenabled=enable;return(p); }
|
||||
bool hasTextureEnabled() const
|
||||
{
|
||||
return m_textureenabled;
|
||||
}
|
||||
|
||||
void drawSphere(btScalar r, int lats, int longs);
|
||||
static void drawCoordSystem();
|
||||
|
||||
};
|
||||
|
||||
void OGL_displaylist_register_shape(btCollisionShape * shape);
|
||||
void OGL_displaylist_clean();
|
||||
|
||||
#endif //GL_SHAPE_DRAWER_H
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
#include "GUIHelperInterface.h"
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
#ifndef GUI_HELPER_INTERFACE_H
|
||||
#define GUI_HELPER_INTERFACE_H
|
||||
|
||||
|
||||
class btRigidBody;
|
||||
class btVector3;
|
||||
class btCollisionObject;
|
||||
class btDiscreteDynamicsWorld;
|
||||
class btCollisionShape;
|
||||
|
||||
|
||||
|
||||
///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
|
||||
struct GUIHelperInterface
|
||||
{
|
||||
virtual ~GUIHelperInterface() {}
|
||||
|
||||
virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
|
||||
{
|
||||
}
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
||||
{
|
||||
}
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
}
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }//, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1);
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
|
||||
|
||||
virtual struct Common2dCanvasInterface* get2dCanvasInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual struct CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual struct CommonRenderInterface* getRenderInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual struct CommonGraphicsApp* getAppInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
virtual void setUpAxis(int axis)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#endif //GUI_HELPER_INTERFACE_H
|
||||
|
||||
@@ -51,7 +51,7 @@ static ExampleInterface* sCurrentDemo = 0;
|
||||
static b3AlignedObjectArray<const char*> allNames;
|
||||
|
||||
static class ExampleEntries* gAllExamples=0;
|
||||
static bool sUseOpenGL2 = false;
|
||||
bool sUseOpenGL2 = false;
|
||||
bool drawGUI=true;
|
||||
extern bool useShadowMap;
|
||||
static bool visualWireframe=false;
|
||||
@@ -237,7 +237,7 @@ void selectDemo(int demoIndex)
|
||||
{
|
||||
s_parameterInterface->removeAllParameters();
|
||||
int option = gAllExamples->getExampleOption(demoIndex);
|
||||
s_guiHelper= new OpenGLGuiHelper(s_app);
|
||||
s_guiHelper= new OpenGLGuiHelper(s_app, sUseOpenGL2);
|
||||
sCurrentDemo = (*func)(0,s_guiHelper, option);
|
||||
if (sCurrentDemo)
|
||||
{
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
|
||||
|
||||
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
//backwards compatibility
|
||||
#include "GL_ShapeDrawer.h"
|
||||
|
||||
|
||||
#define BT_LINE_BATCH_SIZE 512
|
||||
@@ -127,20 +129,29 @@ struct OpenGLGuiHelperInternalData
|
||||
struct CommonGraphicsApp* m_glApp;
|
||||
class MyDebugDrawer* m_debugDraw;
|
||||
int m_curColor;
|
||||
GL_ShapeDrawer* m_gl2ShapeDrawer;
|
||||
};
|
||||
|
||||
|
||||
|
||||
OpenGLGuiHelper::OpenGLGuiHelper(CommonGraphicsApp* glApp)
|
||||
OpenGLGuiHelper::OpenGLGuiHelper(CommonGraphicsApp* glApp, bool useOpenGL2)
|
||||
{
|
||||
m_data = new OpenGLGuiHelperInternalData;
|
||||
m_data->m_glApp = glApp;
|
||||
m_data->m_debugDraw = 0;
|
||||
m_data->m_curColor = 0;
|
||||
m_data->m_gl2ShapeDrawer = 0;
|
||||
|
||||
if (useOpenGL2)
|
||||
{
|
||||
m_data->m_gl2ShapeDrawer = new GL_ShapeDrawer();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
OpenGLGuiHelper::~OpenGLGuiHelper()
|
||||
{
|
||||
delete m_data->m_gl2ShapeDrawer;
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
@@ -427,6 +438,20 @@ void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWor
|
||||
m_data->m_glApp->m_renderer->writeTransforms();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void OpenGLGuiHelper::render(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
|
||||
m_data->m_glApp->m_renderer->renderScene();
|
||||
//backwards compatible OpenGL2 rendering
|
||||
|
||||
if (m_data->m_gl2ShapeDrawer && rbWorld)
|
||||
{
|
||||
m_data->m_gl2ShapeDrawer->enableTexture(true);
|
||||
m_data->m_gl2ShapeDrawer->drawScene(rbWorld,true);
|
||||
}
|
||||
}
|
||||
void OpenGLGuiHelper::createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
btAssert(rbWorld);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#ifndef OPENGL_GUI_HELPER_H
|
||||
#define OPENGL_GUI_HELPER_H
|
||||
#include "GUIHelperInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
|
||||
class btCollisionShape;
|
||||
class btTransform;
|
||||
@@ -10,7 +10,7 @@ struct OpenGLGuiHelper : public GUIHelperInterface
|
||||
{
|
||||
struct OpenGLGuiHelperInternalData* m_data;
|
||||
|
||||
OpenGLGuiHelper(struct CommonGraphicsApp* glApp);
|
||||
OpenGLGuiHelper(struct CommonGraphicsApp* glApp, bool useOpenGL2);
|
||||
|
||||
virtual ~OpenGLGuiHelper();
|
||||
|
||||
@@ -30,6 +30,10 @@ struct OpenGLGuiHelper : public GUIHelperInterface
|
||||
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
|
||||
|
||||
|
||||
|
||||
virtual void render(const btDiscreteDynamicsWorld* rbWorld);
|
||||
|
||||
virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld);
|
||||
|
||||
virtual struct Common2dCanvasInterface* get2dCanvasInterface();
|
||||
@@ -46,6 +50,8 @@ struct OpenGLGuiHelper : public GUIHelperInterface
|
||||
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
|
||||
|
||||
virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size);
|
||||
|
||||
void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
|
||||
};
|
||||
|
||||
#endif //OPENGL_GUI_HELPER_H
|
||||
|
||||
@@ -37,7 +37,7 @@ class btCollisionShape;
|
||||
#include "../CommonInterfaces/ExampleInterface.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btBulletCollisionCommon.h"
|
||||
#include "../ExampleBrowser/GUIHelperInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
#include "../CommonInterfaces/CommonWindowInterface.h"
|
||||
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
||||
@@ -628,14 +628,12 @@ void ForkLiftDemo::renderScene()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (m_guiHelper->getRenderInterface())
|
||||
{
|
||||
m_guiHelper->getRenderInterface()->renderScene();
|
||||
}
|
||||
|
||||
updateCamera();
|
||||
|
||||
m_guiHelper->render(m_dynamicsWorld);
|
||||
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16(btScalar) m[16];
|
||||
int i;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "../CommonInterfaces/ExampleInterface.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "GUIHelperInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
///quick demo showing the right-handed coordinate system and positive rotations around each axis
|
||||
class CoordinateSystemDemo : public ExampleInterface
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "../CommonInterfaces/ExampleInterface.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btBulletCollisionCommon.h"
|
||||
#include "GUIHelperInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
|
||||
struct RaytracerPhysicsSetup : public ExampleInterface
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
#include "../CommonInterfaces/ExampleInterface.h"
|
||||
#include "GUIHelperInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
|
||||
///quick demo showing the right-handed coordinate system and positive rotations around each axis
|
||||
class RenderInstancingDemo : public ExampleInterface
|
||||
|
||||
Reference in New Issue
Block a user