bug fixes in constraints projections; cpplized various functions
This commit is contained in:
88
src/BulletSoftBody/btBackwardEulerObjective.cpp
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88
src/BulletSoftBody/btBackwardEulerObjective.cpp
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@@ -0,0 +1,88 @@
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//
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// btBackwardEulerObjective.cpp
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// BulletSoftBody
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//
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// Created by Xuchen Han on 7/9/19.
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//
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#include "btBackwardEulerObjective.h"
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btBackwardEulerObjective::btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
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: cg(20)
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, m_softBodies(softBodies)
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, precondition(DefaultPreconditioner())
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, projection(m_softBodies, m_dt)
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, m_backupVelocity(backup_v)
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{
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// TODO: this should really be specified in initialization instead of here
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btMassSpring* mass_spring = new btMassSpring(m_softBodies);
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m_lf.push_back(mass_spring);
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}
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void btBackwardEulerObjective::reinitialize(bool nodeUpdated)
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{
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if(nodeUpdated)
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{
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projection.setSoftBodies(m_softBodies);
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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m_lf[i]->reinitialize(nodeUpdated);
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projection.reinitialize(nodeUpdated);
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}
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}
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void btBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
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{
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for (int i = 0; i < b.size(); ++i)
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b[i].setZero();
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// add in the mass term
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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const auto& node = psb->m_nodes[j];
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b[counter] += (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
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++counter;
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}
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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// add damping matrix
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m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
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// add stiffness matrix when fully implicity
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m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
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}
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}
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void btBackwardEulerObjective::computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
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{
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m_dt = dt;
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btScalar tolerance = std::numeric_limits<float>::epsilon()* 16 * computeNorm(residual);
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cg.solve(*this, dv, residual, tolerance);
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}
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void btBackwardEulerObjective::updateVelocity(const TVStack& dv)
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{
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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int counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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// only the velocity of the constrained nodes needs to be updated during CG solve
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if (projection.m_constrainedDirections.size() > 0)
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psb->m_nodes[j].m_v = m_backupVelocity[counter] + dv[counter];
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++counter;
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}
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}
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}
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}
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@@ -35,17 +35,9 @@ public:
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btAlignedObjectArray<btSoftBody *>& m_softBodies;
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std::function<void(const TVStack&, TVStack&)> precondition;
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btContactProjection projection;
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const TVStack& m_backupVelocity;
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btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
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: cg(20)
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, m_softBodies(softBodies)
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, precondition(DefaultPreconditioner())
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, projection(m_softBodies)
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{
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// TODO: this should really be specified in initialization instead of here
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btMassSpring* mass_spring = new btMassSpring(m_softBodies);
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m_lf.push_back(mass_spring);
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}
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btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v);
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virtual ~btBackwardEulerObjective() {}
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@@ -54,7 +46,6 @@ public:
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void computeResidual(btScalar dt, TVStack& residual) const
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{
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// gravity is treated explicitly in predictUnconstraintMotion
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// add force
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for (int i = 0; i < m_lf.size(); ++i)
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{
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@@ -72,62 +63,29 @@ public:
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return std::sqrt(norm_squared);
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}
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void computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
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{
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m_dt = dt;
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btScalar tolerance = std::numeric_limits<float>::epsilon()*16 * computeNorm(residual);
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cg.solve(*this, dv, residual, tolerance);
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}
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void computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt);
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void multiply(const TVStack& x, TVStack& b) const
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{
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for (int i = 0; i < b.size(); ++i)
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b[i].setZero();
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// add in the mass term
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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const auto& node = psb->m_nodes[j];
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b[counter] += (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
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++counter;
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}
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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// damping force is implicit and elastic force is explicit
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m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
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// m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
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}
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}
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void multiply(const TVStack& x, TVStack& b) const;
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void updateProjection(const TVStack& dv)
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{
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projection.update(m_dt, dv);
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projection.update(dv, m_backupVelocity);
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}
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void reinitialize(bool nodeUpdated)
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{
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if(nodeUpdated)
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{
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projection.setSoftBodies(m_softBodies);
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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m_lf[i]->reinitialize(nodeUpdated);
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projection.reinitialize(nodeUpdated);
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}
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}
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void reinitialize(bool nodeUpdated);
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void enforceConstraint(TVStack& x)
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{
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projection.enforceConstraint(x);
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updateVelocity(x);
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}
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void updateVelocity(const TVStack& dv);
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void setConstraintDirections()
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{
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projection.setConstraintDirections();
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}
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void project(TVStack& r, const TVStack& dv)
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{
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updateProjection(dv);
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@@ -23,30 +23,39 @@ public:
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std::unordered_map<btSoftBody::Node *, size_t> m_indices;
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TVArrayStack m_constrainedDirections;
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TArrayStack m_constrainedValues;
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const btScalar& m_dt;
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btCGProjection(btAlignedObjectArray<btSoftBody *>& softBodies)
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btCGProjection(btAlignedObjectArray<btSoftBody *>& softBodies, const btScalar& dt)
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: m_softBodies(softBodies)
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, m_dt(dt)
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{
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}
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virtual ~btCGProjection()
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{
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}
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// apply the constraints
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virtual void operator()(TVStack& x) = 0;
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virtual void setConstraintDirections() = 0;
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// update the constraints
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virtual void update(btScalar dt, const TVStack& dv) = 0;
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virtual void update(const TVStack& dv, const TVStack& backup_v) = 0;
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virtual void reinitialize(bool nodeUpdated)
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{
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if (nodeUpdated)
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updateId();
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// resize and clear the old constraints
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m_constrainedValues.resize(m_indices.size());
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m_constrainedDirections.resize(m_indices.size());
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for (int i = 0; i < m_constrainedDirections.size(); ++i)
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{
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m_constrainedDirections[i].clear();
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m_constrainedValues[i].clear();
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}
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}
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void updateId()
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@@ -8,6 +8,10 @@
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#ifndef BT_CONJUGATE_GRADIENT_H
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#define BT_CONJUGATE_GRADIENT_H
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#include <iostream>
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#include <cmath>
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#include <LinearMath/btAlignedObjectArray.h>
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#include <LinearMath/btVector3.h>
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template <class TM>
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class btConjugateGradient
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{
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@@ -25,69 +29,6 @@ public:
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virtual ~btConjugateGradient(){}
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// // return the number of iterations taken
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// int solve(const TM& A, TVStack& x, const TVStack& b, btScalar tolerance)
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// {
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// btAssert(x.size() == b.size());
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// reinitialize(b);
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//
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// // r = M * (b - A * x) --with assigned dof zeroed out
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// A.multiply(x, temp);
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// temp = sub(b, temp);
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// A.project(temp);
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// A.precondition(temp, r);
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//
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// btScalar r_dot_r = squaredNorm(r), r_dot_r_new;
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// btScalar r_norm = std::sqrt(r_dot_r);
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// if (r_norm < tolerance) {
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// std::cout << "Iteration = 0" << std::endl;
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// std::cout << "Two norm of the residual = " << r_norm << std::endl;
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// return 0;
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// }
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//
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// p = r;
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// // q = M * A * q;
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// A.multiply(p, temp);
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// A.precondition(temp, q);
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//
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// // alpha = |r|^2 / (p^T * A * p)
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// btScalar alpha = r_dot_r / dot(p, q), beta;
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//
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// for (int k = 1; k < max_iterations; k++) {
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//// x += alpha * p;
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//// r -= alpha * q;
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// multAndAddTo(alpha, p, x);
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// multAndAddTo(-alpha, q, r);
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//
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// // zero out the dofs of r
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// A.project(r);
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//
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// r_dot_r_new = squaredNorm(r);
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// r_norm = std::sqrt(r_dot_r_new);
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//
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// if (r_norm < tolerance) {
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// std::cout << "ConjugateGradient iterations " << k << std::endl;
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// return k;
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//
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// beta = r_dot_r_new / r_dot_r;
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// r_dot_r = r_dot_r_new;
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//// p = r + beta * p;
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// p = multAndAdd(beta, p, r);
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//
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// // q = M * A * q;
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// A.multiply(p, temp);
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// A.precondition(temp, q);
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//
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// alpha = r_dot_r / dot(p, q);
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// }
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//
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// setZero(q);
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// setZero(r);
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// }
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// std::cout << "ConjugateGradient max iterations reached " << max_iterations << std::endl;
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// return max_iterations;
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// }
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// return the number of iterations taken
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int solve(TM& A, TVStack& x, const TVStack& b, btScalar tolerance)
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{
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@@ -109,7 +50,6 @@ public:
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// z = M^(-1) * r
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A.precondition(r, z);
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// p = z;
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p = z;
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// temp = A*p
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A.multiply(p, temp);
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@@ -7,44 +7,16 @@
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#include "btContactProjection.h"
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#include "btDeformableRigidDynamicsWorld.h"
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void btContactProjection::update(btScalar dt, const TVStack& dv)
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void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocity)
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{
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///solve rigid body constraints
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m_world->btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::solveConstraints(m_world->getSolverInfo());
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// clear the old constraints
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for (int i = 0; i < m_constrainedDirections.size(); ++i)
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{
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m_constrainedDirections[i].clear();
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m_constrainedValues[i].clear();
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}
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// Set dirichlet constraints
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im == 0)
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{
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m_constrainedDirections[counter].push_back(btVector3(1,0,0));
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m_constrainedDirections[counter].push_back(btVector3(0,1,0));
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m_constrainedDirections[counter].push_back(btVector3(0,0,1));
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m_constrainedValues[counter].push_back(0);
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m_constrainedValues[counter].push_back(0);
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m_constrainedValues[counter].push_back(0);
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}
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++counter;
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}
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}
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// loop through contacts to create contact constraints
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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btMultiBodyJacobianData jacobianData;
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const btScalar mrg = psb->getCollisionShape()->getMargin();
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for (int i = 0, ni = psb->m_rcontacts.size(); i < ni; ++i)
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{
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const btSoftBody::RContact& c = psb->m_rcontacts[i];
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@@ -65,7 +37,7 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * dt : btVector3(0, 0, 0);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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@@ -86,29 +58,25 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
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{
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vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
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}
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va = cti.m_normal * vel * dt;
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va = cti.m_normal * vel * m_dt;
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}
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}
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// TODO: rethink what the velocity of the soft body node should be
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// const btVector3 vb = c.m_node->m_x - c.m_node->m_q;
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const btVector3 vb = c.m_node->m_v * dt;
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const btVector3 vb = c.m_node->m_v * m_dt;
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const btVector3 vr = vb - va;
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const btScalar dn = btDot(vr, cti.m_normal);
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if (dn <= SIMD_EPSILON)
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if (1) // in the same CG solve, the set of constraits doesn't change
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// if (dn <= SIMD_EPSILON)
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{
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const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
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const btVector3 fv = vr - (cti.m_normal * dn);
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// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
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// const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3)));
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const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3))+ (cti.m_normal * (dp * c.m_c4)));
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const btVector3 impulse = c.m_c0 *(cti.m_normal * dn);
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// TODO: only contact is considered here, add friction later
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btVector3 normal = cti.m_normal.normalized();
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btVector3 dv = -impulse * c.m_c2/dt;
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btScalar dvn = dv.dot(normal);
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m_constrainedDirections[m_indices[c.m_node]].push_back(normal);
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m_constrainedValues[m_indices[c.m_node]].push_back(dvn);
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// dv = new_impulse + accumulated velocity change in previous CG iterations
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// so we have the invariant node->m_v = backupVelocity + dv;
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btVector3 dv = -impulse * c.m_c2/m_dt + c.m_node->m_v - backupVelocity[m_indices[c.m_node]];
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btScalar dvn = dv.dot(cti.m_normal);
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m_constrainedValues[m_indices[c.m_node]][0]=(dvn);
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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@@ -128,3 +96,94 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
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}
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}
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}
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void btContactProjection::setConstraintDirections()
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{
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// set Dirichlet constraint
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im == 0)
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{
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m_constrainedDirections[counter].push_back(btVector3(1,0,0));
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m_constrainedDirections[counter].push_back(btVector3(0,1,0));
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m_constrainedDirections[counter].push_back(btVector3(0,0,1));
|
||||
m_constrainedValues[counter].push_back(0);
|
||||
m_constrainedValues[counter].push_back(0);
|
||||
m_constrainedValues[counter].push_back(0);
|
||||
}
|
||||
++counter;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodies[i];
|
||||
btMultiBodyJacobianData jacobianData;
|
||||
|
||||
int j = 0;
|
||||
while (j < psb->m_rcontacts.size())
|
||||
{
|
||||
const btSoftBody::RContact& c = psb->m_rcontacts[j];
|
||||
// skip anchor points
|
||||
if (c.m_node->m_im == 0)
|
||||
{
|
||||
psb->m_rcontacts.removeAtIndex(j);
|
||||
continue;
|
||||
}
|
||||
|
||||
const btSoftBody::sCti& cti = c.m_cti;
|
||||
if (cti.m_colObj->hasContactResponse())
|
||||
{
|
||||
btVector3 va(0, 0, 0);
|
||||
btRigidBody* rigidCol = 0;
|
||||
btMultiBodyLinkCollider* multibodyLinkCol = 0;
|
||||
btScalar* deltaV;
|
||||
|
||||
// grab the velocity of the rigid body
|
||||
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
|
||||
{
|
||||
rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
|
||||
va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
|
||||
}
|
||||
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
{
|
||||
multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
|
||||
if (multibodyLinkCol)
|
||||
{
|
||||
const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
|
||||
jacobianData.m_jacobians.resize(ndof);
|
||||
jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
|
||||
btScalar* jac = &jacobianData.m_jacobians[0];
|
||||
|
||||
multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
|
||||
deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
|
||||
multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
|
||||
|
||||
btScalar vel = 0.0;
|
||||
for (int j = 0; j < ndof; ++j)
|
||||
{
|
||||
vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
|
||||
}
|
||||
va = cti.m_normal * vel * m_dt;
|
||||
}
|
||||
}
|
||||
|
||||
const btVector3 vb = c.m_node->m_v * m_dt;
|
||||
const btVector3 vr = vb - va;
|
||||
const btScalar dn = btDot(vr, cti.m_normal);
|
||||
if (dn < SIMD_EPSILON)
|
||||
{
|
||||
++j;
|
||||
m_constrainedDirections[m_indices[c.m_node]].push_back(cti.m_normal);
|
||||
m_constrainedValues[m_indices[c.m_node]].resize(m_constrainedValues[m_indices[c.m_node]].size()+1);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
psb->m_rcontacts.removeAtIndex(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
class btContactProjection : public btCGProjection
|
||||
{
|
||||
public:
|
||||
btContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies)
|
||||
: btCGProjection(softBodies)
|
||||
btContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies, const btScalar& dt)
|
||||
: btCGProjection(softBodies, dt)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -51,6 +51,8 @@ public:
|
||||
}
|
||||
|
||||
// update the constraints
|
||||
virtual void update(btScalar dt, const TVStack& dv);
|
||||
virtual void update(const TVStack& dv, const TVStack& backupVelocity);
|
||||
|
||||
virtual void setConstraintDirections();
|
||||
};
|
||||
#endif /* btContactProjection_h */
|
||||
|
||||
157
src/BulletSoftBody/btDeformableBodySolver.cpp
Normal file
157
src/BulletSoftBody/btDeformableBodySolver.cpp
Normal file
@@ -0,0 +1,157 @@
|
||||
//
|
||||
// btDeformableBodySolver.cpp
|
||||
// BulletSoftBody
|
||||
//
|
||||
// Created by Xuchen Han on 7/9/19.
|
||||
//
|
||||
|
||||
#include <stdio.h>
|
||||
#include "btDeformableBodySolver.h"
|
||||
|
||||
void btDeformableBodySolver::postStabilize()
|
||||
{
|
||||
for (int i = 0; i < m_softBodySet.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodySet[i];
|
||||
btMultiBodyJacobianData jacobianData;
|
||||
const btScalar mrg = psb->getCollisionShape()->getMargin();
|
||||
for (int j = 0; j < psb->m_rcontacts.size(); ++j)
|
||||
{
|
||||
const btSoftBody::RContact& c = psb->m_rcontacts[j];
|
||||
// skip anchor points
|
||||
if (c.m_node->m_im == 0)
|
||||
continue;
|
||||
|
||||
const btSoftBody::sCti& cti = c.m_cti;
|
||||
if (cti.m_colObj->hasContactResponse())
|
||||
{
|
||||
btVector3 va(0, 0, 0);
|
||||
btRigidBody* rigidCol = 0;
|
||||
btMultiBodyLinkCollider* multibodyLinkCol = 0;
|
||||
btScalar* deltaV;
|
||||
|
||||
// grab the velocity of the rigid body
|
||||
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
|
||||
{
|
||||
rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
|
||||
va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
|
||||
}
|
||||
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
{
|
||||
multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
|
||||
if (multibodyLinkCol)
|
||||
{
|
||||
const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
|
||||
jacobianData.m_jacobians.resize(ndof);
|
||||
jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
|
||||
btScalar* jac = &jacobianData.m_jacobians[0];
|
||||
|
||||
multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
|
||||
deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
|
||||
multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
|
||||
|
||||
btScalar vel = 0.0;
|
||||
for (int j = 0; j < ndof; ++j)
|
||||
{
|
||||
vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
|
||||
}
|
||||
va = cti.m_normal * vel * m_dt;
|
||||
}
|
||||
}
|
||||
|
||||
const btVector3 vb = c.m_node->m_v * m_dt;
|
||||
const btVector3 vr = vb - va;
|
||||
const btScalar dn = btDot(vr, cti.m_normal);
|
||||
|
||||
const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
|
||||
|
||||
// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
|
||||
|
||||
btScalar dvn = dn * c.m_c4;
|
||||
const btVector3 impulse = c.m_c0 * ((cti.m_normal * (dn * c.m_c4)));
|
||||
// TODO: only contact is considered here, add friction later
|
||||
if (dp < 0)
|
||||
{
|
||||
c.m_node->m_x -= dp * cti.m_normal * c.m_c4;
|
||||
|
||||
////
|
||||
// if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
|
||||
// {
|
||||
// if (rigidCol)
|
||||
// rigidCol->applyImpulse(impulse, c.m_c1);
|
||||
// }
|
||||
}
|
||||
// else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
// {
|
||||
// if (multibodyLinkCol)
|
||||
// {
|
||||
// double multiplier = 0.5;
|
||||
// multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::solveConstraints(float solverdt)
|
||||
{
|
||||
m_dt = solverdt;
|
||||
bool nodeUpdated = updateNodes();
|
||||
reinitialize(nodeUpdated);
|
||||
backupVelocity();
|
||||
postStabilize();
|
||||
for (int i = 0; i < m_solveIterations; ++i)
|
||||
{
|
||||
m_objective->computeResidual(solverdt, m_residual);
|
||||
m_objective->computeStep(m_dv, m_residual, solverdt);
|
||||
updateVelocity();
|
||||
}
|
||||
advect(solverdt);
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::reinitialize(bool nodeUpdated)
|
||||
{
|
||||
if (nodeUpdated)
|
||||
{
|
||||
m_dv.resize(m_numNodes);
|
||||
m_residual.resize(m_numNodes);
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_dv.size(); ++i)
|
||||
{
|
||||
m_dv[i].setZero();
|
||||
m_residual[i].setZero();
|
||||
}
|
||||
m_objective->reinitialize(nodeUpdated);
|
||||
|
||||
// remove contact constraints with separating velocity
|
||||
setConstraintDirections();
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::setConstraintDirections()
|
||||
{
|
||||
m_objective->setConstraintDirections();
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world)
|
||||
{
|
||||
m_world = world;
|
||||
m_objective->setWorld(world);
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::updateVelocity()
|
||||
{
|
||||
// serial implementation
|
||||
int counter = 0;
|
||||
for (int i = 0; i < m_softBodySet.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodySet[i];
|
||||
for (int j = 0; j < psb->m_nodes.size(); ++j)
|
||||
{
|
||||
// psb->m_nodes[j].m_v += m_dv[counter];
|
||||
psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
|
||||
++counter;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
|
||||
|
||||
struct btCollisionObjectWrapper;
|
||||
|
||||
class btBackwardEulerObjective;
|
||||
class btDeformableRigidDynamicsWorld;
|
||||
|
||||
class btDeformableBodySolver : public btSoftBodySolver
|
||||
@@ -29,25 +29,17 @@ protected:
|
||||
TVStack m_dv;
|
||||
TVStack m_residual;
|
||||
btAlignedObjectArray<btSoftBody *> m_softBodySet;
|
||||
btBackwardEulerObjective m_objective;
|
||||
btBackwardEulerObjective* m_objective;
|
||||
int m_solveIterations;
|
||||
int m_impulseIterations;
|
||||
btDeformableRigidDynamicsWorld* m_world;
|
||||
btAlignedObjectArray<btVector3> m_backupVelocity;
|
||||
btScalar m_dt;
|
||||
|
||||
public:
|
||||
btDeformableBodySolver()
|
||||
: m_numNodes(0)
|
||||
, m_objective(m_softBodySet, m_backupVelocity)
|
||||
, m_solveIterations(1)
|
||||
, m_impulseIterations(1)
|
||||
, m_world(nullptr)
|
||||
{
|
||||
}
|
||||
btDeformableBodySolver();
|
||||
|
||||
virtual ~btDeformableBodySolver()
|
||||
{
|
||||
}
|
||||
virtual ~btDeformableBodySolver();
|
||||
|
||||
virtual SolverTypes getSolverType() const
|
||||
{
|
||||
@@ -78,21 +70,9 @@ public:
|
||||
|
||||
virtual void copyBackToSoftBodies(bool bMove = true) {}
|
||||
|
||||
virtual void solveConstraints(float solverdt)
|
||||
{
|
||||
bool nodeUpdated = updateNodes();
|
||||
reinitialize(nodeUpdated);
|
||||
for (int i = 0; i < m_solveIterations; ++i)
|
||||
{
|
||||
// only need to advect x here if elastic force is implicit
|
||||
// prepareSolve(solverdt);
|
||||
m_objective.computeResidual(solverdt, m_residual);
|
||||
m_objective.computeStep(m_dv, m_residual, solverdt);
|
||||
|
||||
updateVelocity();
|
||||
}
|
||||
advect(solverdt);
|
||||
}
|
||||
virtual void solveConstraints(float solverdt);
|
||||
|
||||
void postStabilize();
|
||||
|
||||
void moveTempVelocity(btScalar dt, const TVStack& f)
|
||||
{
|
||||
@@ -108,34 +88,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void reinitialize(bool nodeUpdated)
|
||||
{
|
||||
if (nodeUpdated)
|
||||
{
|
||||
m_dv.resize(m_numNodes);
|
||||
m_residual.resize(m_numNodes);
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_dv.size(); ++i)
|
||||
{
|
||||
m_dv[i].setZero();
|
||||
m_residual[i].setZero();
|
||||
}
|
||||
m_objective.reinitialize(nodeUpdated);
|
||||
}
|
||||
void reinitialize(bool nodeUpdated);
|
||||
|
||||
void setConstraintDirections();
|
||||
|
||||
void prepareSolve(btScalar dt)
|
||||
{
|
||||
for (int i = 0; i < m_softBodySet.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodySet[i];
|
||||
for (int j = 0; j < psb->m_nodes.size(); ++j)
|
||||
{
|
||||
auto& node = psb->m_nodes[j];
|
||||
node.m_x = node.m_q + dt * node.m_v;
|
||||
}
|
||||
}
|
||||
}
|
||||
void advect(btScalar dt)
|
||||
{
|
||||
size_t counter = 0;
|
||||
@@ -145,13 +101,13 @@ public:
|
||||
for (int j = 0; j < psb->m_nodes.size(); ++j)
|
||||
{
|
||||
auto& node = psb->m_nodes[j];
|
||||
// node.m_x += dt * m_dv[counter++];
|
||||
node.m_x += dt * node.m_v;
|
||||
node.m_x += dt * m_dv[counter++];
|
||||
// node.m_x = node.m_q + dt * node.m_v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateVelocity()
|
||||
void backupVelocity()
|
||||
{
|
||||
// serial implementation
|
||||
int counter = 0;
|
||||
@@ -160,13 +116,13 @@ public:
|
||||
btSoftBody* psb = m_softBodySet[i];
|
||||
for (int j = 0; j < psb->m_nodes.size(); ++j)
|
||||
{
|
||||
psb->m_nodes[j].m_v += m_dv[counter];
|
||||
|
||||
++counter;
|
||||
m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateVelocity();
|
||||
|
||||
bool updateNodes()
|
||||
{
|
||||
int numNodes = 0;
|
||||
@@ -175,6 +131,7 @@ public:
|
||||
if (numNodes != m_numNodes)
|
||||
{
|
||||
m_numNodes = numNodes;
|
||||
m_backupVelocity.resize(numNodes);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -200,15 +157,11 @@ public:
|
||||
softBody->defaultCollisionHandler(collisionObjectWrap);
|
||||
}
|
||||
|
||||
virtual void processCollision(btSoftBody *, btSoftBody *) {
|
||||
// TODO
|
||||
virtual void processCollision(btSoftBody * softBody, btSoftBody * otherSoftBody) {
|
||||
softBody->defaultCollisionHandler(otherSoftBody);
|
||||
}
|
||||
|
||||
virtual void setWorld(btDeformableRigidDynamicsWorld* world)
|
||||
{
|
||||
m_world = world;
|
||||
m_objective.setWorld(world);
|
||||
}
|
||||
virtual void setWorld(btDeformableRigidDynamicsWorld* world);
|
||||
};
|
||||
|
||||
#endif /* btDeformableBodySolver_h */
|
||||
|
||||
@@ -9,6 +9,20 @@
|
||||
#include "btDeformableRigidDynamicsWorld.h"
|
||||
#include "btDeformableBodySolver.h"
|
||||
|
||||
btDeformableBodySolver::btDeformableBodySolver()
|
||||
: m_numNodes(0)
|
||||
, m_solveIterations(1)
|
||||
, m_impulseIterations(1)
|
||||
, m_world(nullptr)
|
||||
{
|
||||
m_objective = new btBackwardEulerObjective(m_softBodySet, m_backupVelocity);
|
||||
}
|
||||
|
||||
btDeformableBodySolver::~btDeformableBodySolver()
|
||||
{
|
||||
delete m_objective;
|
||||
}
|
||||
|
||||
void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
|
||||
{
|
||||
// Let the solver grab the soft bodies and if necessary optimize for it
|
||||
@@ -50,9 +64,6 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
|
||||
(*m_internalTickCallback)(this, timeStep);
|
||||
}
|
||||
|
||||
|
||||
// btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
|
||||
|
||||
// incorporate gravity into velocity and clear force
|
||||
for (int i = 0; i < m_nonStaticRigidBodies.size(); ++i)
|
||||
{
|
||||
@@ -64,7 +75,6 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
|
||||
///solve deformable bodies constraints
|
||||
solveDeformableBodiesConstraints(timeStep);
|
||||
|
||||
// predictUnconstraintMotion(timeStep);
|
||||
//integrate transforms
|
||||
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::integrateTransforms(timeStep);
|
||||
|
||||
@@ -76,6 +86,7 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
|
||||
///update soft bodies
|
||||
m_deformableBodySolver->updateSoftBodies();
|
||||
|
||||
clearForces();
|
||||
// End solver-wise simulation step
|
||||
// ///////////////////////////////
|
||||
}
|
||||
@@ -85,3 +96,23 @@ void btDeformableRigidDynamicsWorld::solveDeformableBodiesConstraints(btScalar t
|
||||
m_deformableBodySolver->solveConstraints(timeStep);
|
||||
}
|
||||
|
||||
void btDeformableRigidDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
|
||||
{
|
||||
getSoftDynamicsWorld()->getSoftBodyArray().push_back(body);
|
||||
|
||||
// Set the soft body solver that will deal with this body
|
||||
// to be the world's solver
|
||||
body->setSoftBodySolver(m_deformableBodySolver);
|
||||
|
||||
btCollisionWorld::addCollisionObject(body,
|
||||
collisionFilterGroup,
|
||||
collisionFilterMask);
|
||||
}
|
||||
|
||||
void btDeformableRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||||
{
|
||||
btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
|
||||
m_deformableBodySolver->predictMotion(float(timeStep));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -62,27 +62,12 @@ public:
|
||||
return BT_DEFORMABLE_RIGID_DYNAMICS_WORLD;
|
||||
}
|
||||
|
||||
virtual void predictUnconstraintMotion(btScalar timeStep)
|
||||
{
|
||||
btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
|
||||
m_deformableBodySolver->predictMotion(float(timeStep));
|
||||
}
|
||||
virtual void predictUnconstraintMotion(btScalar timeStep);
|
||||
// virtual void internalStepSingleStepSimulation(btScalar timeStep);
|
||||
|
||||
// virtual void solveDeformableBodiesConstraints(btScalar timeStep);
|
||||
|
||||
virtual void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter)
|
||||
{
|
||||
getSoftDynamicsWorld()->getSoftBodyArray().push_back(body);
|
||||
|
||||
// Set the soft body solver that will deal with this body
|
||||
// to be the world's solver
|
||||
body->setSoftBodySolver(m_deformableBodySolver);
|
||||
|
||||
btCollisionWorld::addCollisionObject(body,
|
||||
collisionFilterGroup,
|
||||
collisionFilterMask);
|
||||
}
|
||||
virtual void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
|
||||
};
|
||||
|
||||
#endif //BT_DEFORMABLE_RIGID_DYNAMICS_WORLD_H
|
||||
|
||||
@@ -37,7 +37,12 @@ public:
|
||||
size_t id2 = m_indices[node2];
|
||||
|
||||
// elastic force
|
||||
|
||||
// fully implicit
|
||||
btVector3 dir = (node2->m_x - node1->m_x);
|
||||
|
||||
// explicit elastic force
|
||||
// btVector3 dir = (node2->m_q - node1->m_q);
|
||||
btVector3 dir_normalized = dir.normalized();
|
||||
btVector3 scaled_force = scale * kLST * (dir - dir_normalized * r);
|
||||
force[id1] += scaled_force;
|
||||
@@ -89,7 +94,7 @@ public:
|
||||
const auto& link = psb->m_links[j];
|
||||
const auto node1 = link.m_n[0];
|
||||
const auto node2 = link.m_n[1];
|
||||
btScalar k_damp = psb->m_dampingCoefficient; // TODO: FIX THIS HACK and set k_damp properly
|
||||
btScalar k_damp = psb->m_dampingCoefficient;
|
||||
size_t id1 = m_indices[node1];
|
||||
size_t id2 = m_indices[node2];
|
||||
btVector3 local_scaled_df = scale * k_damp * (dv[id2] - dv[id1]);
|
||||
|
||||
@@ -880,7 +880,7 @@ struct btSoftColliders
|
||||
const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
|
||||
static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
|
||||
const btVector3 ra = n.m_x - wtr.getOrigin();
|
||||
const btVector3 ra = n.m_q - wtr.getOrigin();
|
||||
const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
|
||||
const btVector3 vb = n.m_x - n.m_q;
|
||||
const btVector3 vr = vb - va;
|
||||
|
||||
Reference in New Issue
Block a user