add bicycle resources and testBike.py script (use python -m pybullet_envs.examples.testBike after pip install pybullet)

center shadow around camera target
This commit is contained in:
erwincoumans
2018-01-31 22:17:15 -08:00
parent 40482e0925
commit 13d67e8fc3
14 changed files with 692 additions and 1 deletions

View File

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import pybullet as p
import math
import time
import pybullet_data
p.connect(p.GUI)
#p.loadURDF("wheel.urdf",[0,0,3])
p.setAdditionalSearchPath(pybullet_data.getDataPath())
plane=p.loadURDF("plane100.urdf",[0,0,0])
timestep = 1./240.
bike=-1
for i in range (1):
bike=p.loadURDF("bicycle/bike.urdf",[0,0+3*i,1.5], [0,0,0,1], useFixedBase=False)
p.setJointMotorControl2(bike,0,p.VELOCITY_CONTROL,targetVelocity=0,force=0.05)
#p.setJointMotorControl2(bike,1,p.VELOCITY_CONTROL,targetVelocity=5, force=1000)
p.setJointMotorControl2(bike,1,p.VELOCITY_CONTROL,targetVelocity=5, force=0)
p.setJointMotorControl2(bike,2,p.VELOCITY_CONTROL,targetVelocity=15, force=20)
p.changeDynamics(plane,-1, mass=20,lateralFriction=1, linearDamping=0, angularDamping=0)
p.changeDynamics(bike,1,lateralFriction=1,linearDamping=0, angularDamping=0)
p.changeDynamics(bike,2,lateralFriction=1,linearDamping=0, angularDamping=0)
#p.resetJointState(bike,1,0,100)
#p.resetJointState(bike,2,0,100)
#p.resetBaseVelocity(bike,[0,0,0],[0,0,0])
#p.setPhysicsEngineParameter(numSubSteps=0)
#bike=p.loadURDF("frame.urdf",useFixedBase=True)
#bike = p.loadURDF("handlebar.urdf", useFixedBase=True)
#p.loadURDF("handlebar.urdf",[0,2,1])
#coord = p.loadURDF("handlebar.urdf", [0.7700000000000005, 0, 0.22000000000000006],useFixedBase=True)# p.loadURDF("coordinateframe.urdf",[-2,0,1],useFixedBase=True)
#coord = p.loadURDF("coordinateframe.urdf",[-2,0,1],useFixedBase=True)
p.setGravity(0,0,-10)
p.setRealTimeSimulation(0)
#coordPos = [0,0,0]
#coordOrnEuler = [0,0,0]
#coordPos= [0.7000000000000004, 0, 0.22000000000000006]
#coordOrnEuler= [0, -0.2617993877991496, 0]
coordPos= [0.07, 0, -0.6900000000000004]
coordOrnEuler= [0, 0, 0]
coordPos2= [0, 0, 0 ]
coordOrnEuler2= [0, 0, 0]
invPos,invOrn=p.invertTransform(coordPos,p.getQuaternionFromEuler(coordOrnEuler))
mPos,mOrn = p.multiplyTransforms(invPos,invOrn, coordPos2,p.getQuaternionFromEuler(coordOrnEuler2))
eul = p.getEulerFromQuaternion(mOrn)
print("rpy=\"",eul[0],eul[1],eul[2],"\" xyz=\"", mPos[0],mPos[1], mPos[2])
shift=0
gui = 1
frame=0
states=[]
states.append(p.saveState())
#observations=[]
#observations.append(obs)
running = True
reverting = False
p.getCameraImage(320,200)#,renderer=p.ER_BULLET_HARDWARE_OPENGL )
while (1):
updateCam = 0
keys = p.getKeyboardEvents()
for k,v in keys.items():
if (reverting or (k == p.B3G_LEFT_ARROW and (v&p.KEY_WAS_TRIGGERED))):
reverting=True
stateIndex = len(states)-1
#print("prestateIndex=",stateIndex)
time.sleep(timestep)
updateCam=1
if (stateIndex>0):
stateIndex-=1
states=states[:stateIndex+1]
#observations=observations[:stateIndex+1]
#print("states=",states)
#print("stateIndex =",stateIndex )
p.restoreState(states[stateIndex])
#obs=observations[stateIndex]
#obs, r, done, _ = env.step(a)
if (k == p.B3G_LEFT_ARROW and (v&p.KEY_WAS_RELEASED)):
reverting = False
if (k == ord('1') and (v&p.KEY_WAS_TRIGGERED)):
gui = not gui
if (k == p.B3G_RIGHT_ARROW and (v&p.KEY_WAS_RELEASED)):
running=False
if (running or (k == p.B3G_RIGHT_ARROW and (v&p.KEY_WAS_TRIGGERED))):
running = True
if (running):
p.stepSimulation()
updateCam=1
time.sleep(timestep)
pts = p.getContactPoints()
#print("numPoints=",len(pts))
#for point in pts:
# print("Point:bodyA=", point[1],"bodyB=",point[2],"linkA=",point[3],"linkB=",point[4],"dist=",point[8],"force=",point[9])
states.append(p.saveState())
#observations.append(obs)
stateIndex = len(states)
#print("stateIndex =",stateIndex )
frame += 1
if (updateCam):
distance=5
yaw = 0
humanPos, humanOrn = p.getBasePositionAndOrientation(bike)
humanBaseVel = p.getBaseVelocity(bike)
#print("frame",frame, "humanPos=",humanPos, "humanVel=",humanBaseVel)
if (gui):
camInfo = p.getDebugVisualizerCamera()
curTargetPos = camInfo[11]
distance=camInfo[10]
yaw = camInfo[8]
pitch=camInfo[9]
targetPos = [0.95*curTargetPos[0]+0.05*humanPos[0],0.95*curTargetPos[1]+0.05*humanPos[1],curTargetPos[2]]
p.resetDebugVisualizerCamera(distance,yaw,pitch,targetPos);