allow CMake to build on Linux without X11/OpenGL system headers (use local one)
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@@ -34,11 +34,12 @@ ENDIF(APPLE)
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IF(NOT WIN32 AND NOT APPLE)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/optionalX11
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1")
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SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew/glew.c ${OpenGLWindowCommon_CPP} )
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ENDIF()
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@@ -46,7 +47,7 @@ ENDIF()
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ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS})
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if (UNIX AND NOT APPLE)
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target_link_libraries(OpenGLWindow X11)
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target_link_libraries(OpenGLWindow )
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elseif (APPLE)
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target_link_libraries(OpenGLWindow ${COCOA_LIBRARY})
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endif ()
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