allow CMake to build on Linux without X11/OpenGL system headers (use local one)
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@@ -5,12 +5,24 @@ INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
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)
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IF(NOT WIN32 AND NOT APPLE)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/optionalX11
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1")
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ENDIF()
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ADD_DEFINITIONS( -DGLEW_STATIC -DGWEN_COMPILE_STATIC -D_HAS_EXCEPTIONS=0 -D_STATIC_CPPLIB )
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FILE(GLOB gwen_SRCS "*.cpp" "Controls/*.cpp" "Controls/Dialog/*.cpp" "Controls/Dialogs/*.cpp" "Controls/Layout/*.cpp" "Controls/Property/*.cpp" "Input/*.cpp" "Platforms/*.cpp" "Renderers/*.cpp" "Skins/*.cpp")
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FILE(GLOB gwen_HDRS "*.h" "Controls/*.h" "Controls/Dialog/*.h" "Controls/Dialogs/*.h" "Controls/Layout/*.h" "Controls/Property/*.h" "Input/*.h" "Platforms/*.h" "Renderers/*.h" "Skins/*.h")
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ADD_LIBRARY(gwen ${gwen_SRCS} ${gwen_HDRS})
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if (BUILD_SHARED_LIBS)
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IF (BUILD_SHARED_LIBS)
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IF(WIN32 OR APPLE)
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target_link_libraries(gwen ${OPENGL_gl_LIBRARY})
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endif()
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ENDIF()
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ENDIF()
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