minor warning fixes, issue with "direction[i] = direction[i];" on OSX
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@@ -118,15 +118,14 @@ public:
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this->min_y = min_y;
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this->max_y = max_y;
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sign = 1.0;
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btScalar dalpha = 2*SIMD_2_PI/NUMRAYS_IN_BAR;
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btScalar dalpha = btScalar(2)*SIMD_2_PI/btScalar(NUMRAYS_IN_BAR);
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for (int i = 0; i < NUMRAYS_IN_BAR; i++)
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{
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btScalar alpha = dalpha * i;
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btScalar alpha = dalpha * btScalar(i);
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// rotate around by alpha degrees y
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btTransform tr(btQuaternion(btVector3(0.0, 1.0, 0.0), alpha));
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direction[i] = btVector3(1.0, 0.0, 0.0);
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direction[i] = tr * direction[i];
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direction[i] = direction[i];
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source[i] = btVector3(min_x, max_y, z);
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dest[i] = source[i] + direction[i] * ray_length;
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dest[i][1] = min_y;
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